We’ve rolled out a new update focused on improving gameplay flow, fixing frustrating issues, and making the overall experience smoother and more enjoyable.
Fixed an issue where the Game Over screen could get stuck.
Fixed a bug where players could get stuck on top of the white tunnel.
Fixed an issue causing the chain to turn red unexpectedly.
Based on your feedback that the tornado’s area of effect was difficult to understand, we’ve added a new visual indicator to make it clearer.
Reworking the rotating mill (fan-like gate obstacle) to prevent potential physics clipping issues.
Vehicle stats are now displayed in the lobby.
Updated the breakable bridge behavior — it now collapses with a slight delay instead of instantly.
Improved the way tornado launches affect players.
Reduced extreme knockback caused by collider collisions (this may not be fully resolved yet — we’ll keep working on it).
Made improvements to reduce chain jitter (further refinements are ongoing).
All checkpoints now function as save points across every difficulty level.
Removed trees from areas where players frequently fail to improve flow and fairness.
Improved GameAnalytics logging for more accurate data tracking.
We’re actively listening to your feedback and continuing to shape the game based on your input.