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Sword World VRNewsAdd new enemies and a new level.
In-game event

Add new enemies and a new level.

Sword World VR · published 27 Mar 2026, 15:06 UTC · build 22536126

All newsPlayers around this dateRead on Steam

Added archer enemies and a new level where players can battle against archers.

Revised the NPC pathfinding logic and added a weapon switching system for NPCs.

Adjusted the force application logic for two-handed weapons.

Performance will be optimized in the next version. Currently, too many NPCs cannot be added as it causes lag.

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Game update15 Sep 2026Enemy Model ReplacementEnemy Model ReplacementGame update14 Aug 2026Major Gameplay UpdateGrasp‑holding logic, ragdoll system, and damage detection have all been replaced. These three are large‑scale, system‑overhauling changes that took three months to implement, yet they have brought noticeable improvements to feel and made combat more engaging. While the core logic is now functional, many previously implemented weapons such as the katana and shotgun have not yet been updated. The…Game update24 May 2026Unit Weapon Holding Logic ModificationAdded Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs…