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SwordeyeNewsAnimation Overhaul -- February Update
Community

Animation Overhaul -- February Update

Swordeye · published 6 Feb 2026, 18:25 UTC

All newsPlayers around this dateRead on Steam

Major Updates and New Features


Since playtest 8, in addition to working on addressing all of the player feedback, I've redone a lot of the animations, added proximity voice chat, a friend system with cross server dms, and tons more.

Name Change

I decided to change the name of the game from Swordai to Swordeye. I picked the name years ago before generative AI was a big thing like it is today. I always wanted it to be pronounced "swor-die" similar to the martial arts ki-ai pronunciation as that is one of the core abilities in the game. I also wanted to be the first to bring really strong NPC combat behavior to the slasher genre (which I think I've successfully done) as I have always been drawn to games with NPCs that surprise you with their skill. I still remember playing F.E.A.R as a kid and being blown away and I believe that NPC behavior in games is an art form that a lot of developers neglect.

That said, things are really different now with "AI" showing up everywhere and its pretty common that people see the name and (very reasonably) think its "sword A.I." and based on gen AI in which isn't the case at all. It’s definitely a pain to change a name but I think it was the right thing to do.

Animation Updates

I decided to do a major update to pretty much all of the animations in the game. For some of them I worked with a contractor but for the core combat animations I decided to redo them by hand myself. I think the results are really good. This video was made about halfway through the process, the final version is live on the playtest build now.

Watch on YouTube

Other additions

As I mentioned in the Short Term Roadmap on Discord a major focus this quarter will be adding more social features to the game. So far, I've added proximity voice, a market system, a friend system, and cross server direct messages. Parties are coming soon and will be ready for Playtest 9 in March.

More from Swordeye

Other announcements

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Steam news23 Jul 2026The Playtest Starts Today!The playtest will run from 1pm Pacific on 07-23-2025 through 07-27-2025. New features include a 1v1 tournament event, a queue for ranked duels, 1-handed weapons and shields, and much more. The first Othari Raid of the Playtest will start at 4:00pm Pacific Time and registration for the first tournament will start shortly after at 4:45pm Pacific Time . Looking forward to playing with you all! As…Community16 Jul 2026Next Playtest Starts 07-23-2026The next playtest will start at 1pm Pacific on 07-23-2026 and will run through 07-27-2026. This playtest features a new 1v1 tournament event, a queue for ranked duels, 1-handed weapons and shields, and much more. The tournament consists of a group stage where you are put in a group of similar elo players. Group winners then compete in a bracket stage which will contain players of all elos. In a…Steam news21 May 2026The Playtest Starts Today!This playtest will run from 1pm Pacific on 05-21-2025 through 05-25-2025. It features major additions to the game including a massive expansion to the T1 dungeon, a new boss, a party system, a revive system, helmets and of course the Great Hunt world event. The Othari Raid will run every 4 hours starting at 3pm Pacific and the Great Hunt will run one hour later. Details on the major changes are…