Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pathologic 3NewsHotfix #10
In-game event

Hotfix #10

Pathologic 3 · published 6 Feb 2026, 16:30 UTC · build 21815326

All newsPlayers around this dateRead on Steam

Hi, friends!

Hotfix #10 is here. In this one, we fixed a few particularly noticeable oddities (like those soldiers in front of the Town Hall), made streamer mode a bit clearer, improved the Casebook UI — and patched up a number of quest and geometry issues. And yes… we fixed Georgiy’s mouth. He now has an excellent mouth.

Patch Notes:

  • (Finally!) The soldiers in front of the Town Hall that everyone kept screenshotting no longer stand knee-deep in the steps.

  • Added a prompt on first launch asking whether you want to enable or disable Streamer Mode (which hides nudity).

  • Slightly adjusted the quest reset tutorial.

  • Karminsky no longer disappears on Day 9 (if he’s already gone in your save, restart the day).

  • Kira no longer shows up on Day 10 if the hospital is closed.

  • Synced Daniil’s footstep audio in one of the endings.

  • Improved the Casebook’s usability, specifically:

    • Added an option to hide unnecessary hints in the Casebook when you open diagnosis descriptions.

    • Added strikethrough for symptoms in the diagnosis list.

    • Removed the locking of a symptom group in the Casebook if you checked it under the microscope and it turned out to be healthy.

  • Map markers: near Maria (in the waking-up quest), and at the Stillwater for saving the bull after you’ve already saved said bull.

  • Slightly adjusted resetting for patient Petrel.

  • Fixed another hole at the Train Graveyard (you could fall in and get stuck).

  • FIXED GEORGIY’S MOUTH MATERIAL. HE NOW HAS AN EXCELLENT MOUTH.

If after the update you still run into bugs or odd behavior, please report them in the appropriate Steam Community thread or the relevant Discord channel/topic.

Email reports are also extremely helpful: write to us at

[email protected]

and send:

  • Player and Player-prev logs from:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3

  • the problematic save from:
    C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves
    (save profile folders: Default / 1 / 2)

This helps us find the issue faster and fix it sooner!

Tuning reality until it matches the intent,
Ice-Pick Lodge

More from Pathologic 3

Other announcements

All news
Community25 Jun 2026Pain, Difficulty, Shabnak, and Other Topics: A Pathologic 3 UpdateHello everyone! This is Alexander Souslov, producer at Ice-Pick Lodge and game designer of Pathologic 3. The studio has been quiet for a while. We needed a moment to catch our breath. The team had no New Year holidays, and frankly, no vacations at all while working on the game's updates. But we weren't silent because we were lounging on a beach, eating watermelons and baursaks (if you've never…In-game event17 Mar 2026Update #6Hi, friends! Update #6 is out. This time we tuned several noticeable things at once: improved a bunch of Mind Palaces , made the interface more flexible (all the way up to toggling the HUD with a single button), added more menu sounds — and yes, we updated the door sound when leaving the Polyhedron ! On top of that, there’s a batch of logic, visual, and performance fixes, including improvements…In-game event2 Mar 2026Update #5Hi, friends! Update #5 is here. We continue to methodically knock the weirdness out of the game: broken decrees and busted quests, doors that shouldn’t be open, districts you suddenly can’t enter, and other adventures in system logic. And we’ve finally admitted the obvious: there’s nowhere to put the pistol and the Prototype, so they now honestly sit in their proper slots. Changes: · Glued the…