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Pathologic 3NewsUpdate #6
In-game event

Update #6

Pathologic 3 · published 17 Mar 2026, 15:06 UTC · build 22362178

All newsPlayers around this dateRead on Steam

Hi, friends!

Update #6 is out. This time we tuned several noticeable things at once: improved a bunch of Mind Palaces, made the interface more flexible (all the way up to toggling the HUD with a single button), added more menu sounds — and yes, we updated the door sound when leaving the Polyhedron! On top of that, there’s a batch of logic, visual, and performance fixes, including improvements for Steam Deck and slower CPUs.

Changes:

  • (Important!) Fixed and improved quite a lot of Mind Palaces across the game.

  • (Noticeable!) Toned down and refined the mania/apathy gain effect — it’s cleaner now.

  • (Noticeable!) You can now enable weapon slot display in the HUD. You can also turn it off!

  • (Noticeable!) The HUD can now be toggled off with a single button for extra immersion — F11 by default (you can rebind it in settings).

  • In the early flashback about the patient in Thanatica, it’s now a bit clearer what exactly we’re learning with the microscope.

  • Added sounds when opening many menus (for example, “Artifacts” and “People”), selecting items there, notes, people, and so on. It feels more natural now.

  • A critically important change: updated the door sound when leaving the Polyhedron.

  • And improved the sound of the paper butterflies inside it… Few will hear it, but we like it.

  • Slightly adjusted the loot you can get from bandits.

  • Maria now appears correctly when replaying the quest about her and Vlad on Day 6.

  • Fixed dialogues when replaying the Haruspex quests on Day 6.

  • Taught soldiers to stop flying in The Backbone and the Tanners.

  • Changed a couple of map icons.

  • On Day 10, Grief will no longer agree to discuss the escape if you catch him at the cemetery.

  • Fixed the white cursor that would suddenly intrude into the console version.

  • And the white square is gone on consoles too.

  • Fixed grass rendering on some AMD GPUs.

  • Slightly improved Steam Deck optimization.

  • Improved texture streaming — performance increased on slower CPUs with fewer cores.

  • Reduced hitching overall and slightly improved performance.

  • Added Thoughts about Eva on Day 11.

  • Grey Eva no longer speaks someone else’s words.

  • Characters in the Furnaces no longer stand inside each other on Day 8.

  • Patrolmen no longer repeat the dialogue about Lyuricheva Street.

If, after the update, you still run into bugs or odd behavior, please report them in the Steam discussions or the relevant Discord channel/thread. We read everything, send stimulating signals to the responsible parties, and fix things with all due effort.

We also welcome reports by email. Write to us at [email protected] and attach:

  1. Player and Player-prev logs from: C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3

  2. The problematic save from: C:\\Users\\%Username%\\AppData\\LocalLow\\Ice-Pick Lodge\\Pathologic 3\\Saves (save profile folders: Default / 1 / 2)

Tuning reality until it matches the intent,
Ice-Pick Lodge

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