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Battlestar Galactica: Scattered HopesNewsSquadron Deep Dive
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Squadron Deep Dive

Battlestar Galactica: Scattered Hopes · published 26 Mar 2026, 16:05 UTC

All newsPlayers around this dateRead on Steam

Battlestar Galactica: Scattered Hopes pits you, a lone gunstar Captain, against an overwhelming Cylon Fleet. But you are not defenseless: you can count on your Squadrons, fighting on the front lines as you prepare to jump to the next safe sector.

Always close behind, the Cylon Fleet will launch regular attacks, constantly testing your defenses as you journey across the galaxy to rejoin the Battlestar Galactica.


A solid defense is vital, down to the weapons attached to your Gunstar itself - but none are more vital than your Squadrons, a last bastion of defense, each with its own strengths and weaknesses.

Squadron Basics


Each Squadron's base specs will help you to understand its individual strengths and weaknesses in the battles ahead. A Viper’s high speed and low combat range allow it to chase out weaker enemies at a distance, while a Raptor’s high-range fire but slower speed make it ideal for standing guard close to your fleet.

Each squadron also has its own unique active and passive skills, which will also help to define its optimal role in combat. Skills such as the Wolf’s Taunt, paired with high defensive capabilities, make it the perfect Squadron to draw enemy fire away from the main Fleet - or the Raven Squadron’s stealth cloaking system provides the perfect opportunity to deploy ambush tactics.

Your Choices Make a Difference


Your own choices within Squadron management will deliver a significant impact in the battles you will face. As each Squadron gains battlefield experience, you will determine which upgrades - Squadron abilities - to invest in.

Each ability can make a difference - like increasing a Viper’s speed after each kill, or equipping a Raptor with paralyzing EMP missiles. Abilities can also improve a Squadron’s base specs, momentarily boosting them and even those of nearby allies.

Heroes assigned to Squadrons provide an equally important boost to their capabilities. This can include increasing damage against elite opponents or even finishing off enemies instantly.

Coordinating Defense


Of course, your Squadrons aren’t out there on their own - they have the might of your Gunstar behind them as well. Developing synergies between Gunstar Weapons and your Squadrons’ capabilities can make all the difference against the Cylons.

Using these two aspects together, you can create potent tactics, like using Squadrons to kite enemies, ensuring they are caught in an approaching nuclear blast.


Mastering Squadron management and maneuvers might give you an edge in the battles ahead, but it’s not going to be enough to survive the Cylon threat and rejoin the Battlestar Galactica. Stay tuned for more information on Battlestar Galactica: Scattered Hopes - coming soon.

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More from Battlestar Galactica: Scattered Hopes

Other announcements

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In-game event12 Aug 2026Patch 1.1.1 Is Deploying Now with New Features, Fixes and More!Hey Commanders, We’re back with a new update bringing new features, fixes, tweaks and balancing based on your feedback. New features ■ A new assistance option to lower the number of foreseeable crises (those shown on the timeline). It's now possible to have only one every 2 or 3 sectors, or even no foreseeable crises at all. ■ Each Hero info panel can now show if they are available. If they are…In-game event15 Jul 2026Patch 1.1.0 Lands Today, Bringing Fixes, Tweaks and New FeaturesWelcome back to the bridge, Commander. Patch 1.1.0 has landed, and we want to give you a briefing on how the changes we’ve made will impact your journey. We’ve got a number of fixes, tweaks and improvements, as well as some brand-new features - with our changes based on the incredible feedback we’ve had since Battlestar Galactica: Scattered Hopes launched. Thank you to all those who have taken…Game update24 Jun 2026A NEW HOTFIX IS HERE!Hey everyone! We've just released a new hotfix addressing the following issues: · Fixed an issue in easy mode where payloads (such as Flak Cannon) target previewing was not taking the slower enemies into account · Changing difficulty during combat now applies difficulty modifiers to already spawned units Once again, thank you for your support, and stay tuned for the upcoming patches!