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Battlestar Galactica: Scattered HopesNewsPatch 1.1.1 Is Deploying Now with New Features, Fixes and More!
In-game event

Patch 1.1.1 Is Deploying Now with New Features, Fixes and More!

Battlestar Galactica: Scattered Hopes · published 12 Aug 2026, 15:01 UTC

All newsPlayers around this dateRead on Steam

Hey Commanders,

We’re back with a new update bringing new features, fixes, tweaks and balancing based on your feedback. 

New features

■ A new assistance option to lower the number of foreseeable crises (those shown on the timeline). It's now possible to have only one every 2 or 3 sectors, or even no foreseeable crises at all.

■ Each Hero info panel can now show if they are available. If they are already allocated, it's now possible to view the squadron or weapon they are assigned to without having to go to the hangar.

■ A new visual "link" UI on the battlefield highlighting which units are currently affecting (or being affected by) unit boost or nerf abilities, showing the relationship between units. Among other cases, it should especially make it clearer when boss beacons are boosting Cylon evasion.

Major fixes

■ Fixed a rare case where it was still possible to end up with a corrupted save file

■ Fixed the Steam Cloud issue disclosed in previous patch notes; playing on a new machine now always preserves the ongoing run

■ Fixed a blocker case in the demo which could happen in the transition from a victorious run to a new run

■ Fixed an issue where positive/negative modifiers were not applied to crises’ or situations’ stakes, if that stake was damaging ships or changing Fleet Health

Balancing and improvements

■ "The Convoy" now has a much higher chance of finding Gunstar weapons in shops. In addition, "The Guerrilla" has more chance of finding squadrons in shops.

■ Improved the chances to obtain a blessing related to Hero death or Civilian ship loss after battles when relevant.

■ Improved the bar event generation to minimize cases where there are only 2 events available - this can still happen, we’re planning to add a few events in a future update to remedy this.

■ Made the Fleet Summary panel almost always accessible (including blessings, events, shop and so on) so that it's easier to get the information needed when necessary.

■ Greatly improved the visibility of Human units on the battlefield:

  1. Added a clear feedback when selecting a unit or its dock

  2. Added a clear feedback when selecting an already selected unit, helping to find it when it's crowded

  3. Added feedbacks at the start of a tactical pause to quickly spot allied units

Polish and text fixes

■ Visual improvements to the game opening sequence

■ Added a confirmation panel to avoid jumping to the "special destination" by mistake

■ Added a confirmation sound when validating a target with a Gunstar weapon

■ Improved the flow of events when the Cylon among us crisis is resolved

■ Improved the Flak VFX so that it doesn't disappear instantly when ending

■ Improved feedback on civilian ships’ production at the start of a sector to give enough time to check how much and what has been gained

■ Fixed an issue where the Asteroid under the Cylon base (in the elite battle) could take damage and visually "sink" - as our players put it: the Asteroid is no longer ticklish

■ Added new subtitles to crisis events related to POI battles

■ Fixed some influence events that were not happening on the right ship

■ Fixed an issue where the name of the affected Hero in some events wasn’t properly displayed

■ Removed some placeholder texts that could briefly be seen when finishing the demo of the game

■ Various typo fixes and text improvements

Fleet management

■ Fixed an issue where updating the game while in easy difficulty would not apply the new crisis limitation automatically

■ Fixed an issue with the Problem Solver achievements, where unresolved POIs were wrongly counted as Situations and prevented it from unlocking

■ Fixed an issue where the Field Medic trait wasn’t properly highlighted as an applicable Trait when resolving a POI

Battle

■ Cylon mines’ visual preview now matches the actual Area of Effect

■ Cylon mines and turrets now have their preview adjusted when under the Cylon Scrambler effect

■ Fixed an issue where Cylon mines were not showing the correct amount of damage dealt in their info

■ Fixed an issue where the Emergency recall ability could be applied to units outside of its radius

■ Fixed an issue where the Pyrrhic Victory achievement could be unlocked while still having one civilian ship

■ Fixed an issue where the Tactician achievement could be unlocked after some POI battles

■ Fixed an issue where the Only Heroes achievement could not be unlocked in some cases

Another huge thank you to all who have taken the time to leave your thoughts, and bug reports for Battlestar Galactica: Scattered Hopes! We’re counting on you to save humanity, to keep fighting, and to keep that feedback coming.

So Say We All!

Stay updated and join the Fleet’s HQ on social media!

  • X - Battlestar Galactica: Scattered Hopes

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  • Discord - Alt Shift

And join us on Bluesky, Instagram, Threads, and TikTok!

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