Battlestar Galactica: Scattered Hopes · published
Hey Commanders,
We’re back with a new update bringing new features, fixes, tweaks and balancing based on your feedback.
■ A new assistance option to lower the number of foreseeable crises (those shown on the timeline). It's now possible to have only one every 2 or 3 sectors, or even no foreseeable crises at all.
■ Each Hero info panel can now show if they are available. If they are already allocated, it's now possible to view the squadron or weapon they are assigned to without having to go to the hangar.
■ A new visual "link" UI on the battlefield highlighting which units are currently affecting (or being affected by) unit boost or nerf abilities, showing the relationship between units. Among other cases, it should especially make it clearer when boss beacons are boosting Cylon evasion.
■ Fixed a rare case where it was still possible to end up with a corrupted save file
■ Fixed the Steam Cloud issue disclosed in previous patch notes; playing on a new machine now always preserves the ongoing run
■ Fixed a blocker case in the demo which could happen in the transition from a victorious run to a new run
■ Fixed an issue where positive/negative modifiers were not applied to crises’ or situations’ stakes, if that stake was damaging ships or changing Fleet Health
■ "The Convoy" now has a much higher chance of finding Gunstar weapons in shops. In addition, "The Guerrilla" has more chance of finding squadrons in shops.
■ Improved the chances to obtain a blessing related to Hero death or Civilian ship loss after battles when relevant.
■ Improved the bar event generation to minimize cases where there are only 2 events available - this can still happen, we’re planning to add a few events in a future update to remedy this.
■ Made the Fleet Summary panel almost always accessible (including blessings, events, shop and so on) so that it's easier to get the information needed when necessary.
■ Greatly improved the visibility of Human units on the battlefield:
Added a clear feedback when selecting a unit or its dock
Added a clear feedback when selecting an already selected unit, helping to find it when it's crowded
Added feedbacks at the start of a tactical pause to quickly spot allied units
■ Visual improvements to the game opening sequence
■ Added a confirmation panel to avoid jumping to the "special destination" by mistake
■ Added a confirmation sound when validating a target with a Gunstar weapon
■ Improved the flow of events when the Cylon among us crisis is resolved
■ Improved the Flak VFX so that it doesn't disappear instantly when ending
■ Improved feedback on civilian ships’ production at the start of a sector to give enough time to check how much and what has been gained
■ Fixed an issue where the Asteroid under the Cylon base (in the elite battle) could take damage and visually "sink" - as our players put it: the Asteroid is no longer ticklish
■ Added new subtitles to crisis events related to POI battles
■ Fixed some influence events that were not happening on the right ship
■ Fixed an issue where the name of the affected Hero in some events wasn’t properly displayed
■ Removed some placeholder texts that could briefly be seen when finishing the demo of the game
■ Various typo fixes and text improvements