Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PathogenicNewsBiweekly Update 05 - Edit Your Start!
In-game event

Biweekly Update 05 - Edit Your Start!

Pathogenic · published 29 Jan 2026, 17:22 UTC

All newsPlayers around this dateRead on Steam

Hey Parasites!

Welcome back to another biweekly update! As mentioned in the last patch notes, Matt and Roberto have shifted their focus to working on a major update that will soon be revealed, so this update is a bit smaller than usual. Though because of that, they've been making some great progress with the upcoming Intestine level. Take a sneak peek at this work-in-progress area!

Intestine Sneak Peek

The Intestine will be a winding labyrinth filled with dangers and surprises, and new enemies lurk around every corner. Below are some of the adversaries you'll face during your conquest of this new area:

The Intestine level is shaping up very nicely with all the new flora and fauna, giving it a unique charm and, of course, its own challenges. We can't wait to finally add this to Pathogenic for your parasites to explore.

Starting Loadout

The spotlight of this update is the Starting Loadout Screen. You can now customize your pathogen before hopping into a new run, giving each parasite its own playstyle.

You might start with limited customizations, but don’t worry! You'll unlock more starting organelles as you complete different challenges.

We hope this change will give you more customizability for new runs and further distinguish the various pathogens!

Daily Challenge Leaderboard

And last but not least, for the more competitive parasites, you can now see your scores on the Daily Challenge Leaderboard. Complete the daily runs and see how you fare against other pathogens!

Full Patch Notes

Main changes

  • Starting loadout screen

  • Unlock system to get more starting loadout options.

  • Daily runs now have Steam leaderboards

  • Most non-red enemies now only deal contact damage where their spikes are

  • Reworked some enemies to only deal contact damage during their dash attacks (while glowing red)

Balance Changes

  • Increased payouts from cursed chests, armor hearts are now more likely

  • Increased base dodge i-frames from 0.2s to 0.3s

  • Increased base bacteriophage damage from 9 to 12

  • Slightly decreased stamina usage of Rotary Extruder

  • Halved the stamina usage of Stinger Tendril

  • Reduced maximum number of shrapnel from Ruptusome to 3, damage gets higher instead

  • Fixed Resonant Cavity getting too much attack speed, halved the amount of attack speed gained/lost per hit

  • Increased Conductive Cnidocyst attack speed from 1.5s to 1s

  • Increased Recuperative Mitochondria overcharge time gain per rarity from 0.5 to 0.8

  • Increased Pyroflagellum damage from 5 to 7

  • Lowered Phagosome permanent damage increase from 1% to 0.1%, increased base damage from -70% to -20%

  • Increased Metabolic Mitochondrion base overcharge from 2s to 2.5s

  • Difficulty settings no longer affect daily runs

Other Improvements

  • Updated to Godot 4.6 which includes performance improvements

  • Switched from Vulkan to DirectX 12 which should be more stable

  • Added integration with Steam overlay

  • Bullets are now not affected by glow, improving visibility

  • Improved recognition of controller models

  • Genetic Reshuffle can no longer reroll a weapon into a lash

  • Updated plasmid map UI for max cap

  • Performance optimizations, like improved culling of the level

  • Color grading for each level, other visual improvements

  • Triosome and Bifurcator now spawns melee attacks further apart

  • Reduced maximum projectiles spawned for some lightning organelles

  • Increased thickness of Chinese font

Fixes

  • Fixed invisible walls blocking a level

  • Fixed overlapping hallways that got generated on top of each other

  • Fixed loading text that would stay on screen

  • Fixed disappearing long hallways

  • Fixed plasmid damage improvements on the bottom half of the body

  • Mutations will now be more consistent with the same seed

More from Pathogenic

Other announcements

All news
In-game event7 Aug 2026New Patch: Balancing AdjustmentsHi Parasites! We're back with a new update! This time the focus is mostly on balancing. We've been combing through all your feedback here on Steam and on our Discord reporting channels, and we noticed a few organelles and mutations performing far better than intended due to how the buffs were stacked. This patch will turn them down a notch, while also buffing several other organelles to encoura…In-game event2 Aug 2026More Updates + The Demo Returns!Hey Parasites! Thursday July 30 marked the second week since Pathogenic launched and the end of our launch sale. Thanks to all of your support, these two weeks couldn’t have gone any better. We are truly grateful for everyone playing Pathogenic and sharing your thoughts on the game. We are getting plenty of feedback from the community every day, and will keep working on fixes and optimizations…In-game event22 Jul 2026Post-Launch Update: Addressing Player FeedbackHey Parasites! Pathogenic just passed 100k copies sold! Thank you so much for your support that helped us reach this massive milestone in less than a week after launch. Now for the more important thing of today: Pathogenic just got a new update with a series of rebalancing, optimizations and fixes! Balancing We've heard your feedback about the Lungs difficulty scaling. While it will remain as a…