
We're hard at work on the next update. This version will add a new language to the game and make the experience clearer and more engaging — but not easier.
Gear will now be divided into two types:
Tracked — discovered on the station via scanner or level status (as before)
Untracked — more situational, found only by searching a level and offering a choice of 3 options
Additionally:
New samples of each type will be added.
Equipment stats and effects will be displayed in a separate window.
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Equipment and its combinations will become an important survival factor.
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You will now encounter:
Fires
Decompression
Broken airlocks
Blocked passages
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Choosing your route through the station will become an even more important survival factor.—————————————————————
Indication of events triggered by player actions
Classification of events by rarity / concealment
More events and quests on the catastrophe timeline
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Events will now be more interconnected and influenced by your actions, allowing you to uncover hidden key events and escape paths for investigating the catastrophe.
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You will now be able to proceed further — into the most dangerous part of the station.
The Spaceport Zone will become a late-game area for the first character: if they miss all exits, they will have to descend there — amid the full collapse of the station.
New hidden exits (in addition to the always-available “Naviy” freighter) and new quests will appear inside.
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In the full version of the game, the Spaceport Zone will become a full-fledged challenge — with new content and serious threats for all characters.
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Viewing the last moves of the player and the monster after death
Numerous QoL improvements and fixes
New audio content
More unlockables in the demo version
New language — Simplified Chinese
This is only part of the planned changes — the rest you’ll discover yourself.