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Gobutiko DemoNewsPlaytests!
Community

Playtests!

Gobutiko Demo · published 12 May 2025, 20:14 UTC

All newsPlayers around this dateRead on Steam

Calling all goblins!


Hey everyone, I'm currently hard at work crafting the game's first public demo build! I was going to jump straight into one big demo release, but I would like to have that build be as polished as possible before releasing it into the wild (plus I don't want to work on the trailer for it yet). So instead Gobutiko will be opening sign ups for its first public playtest session!

What's in the box?


The playtest will cover the starting area of the game with a limited item pool. Here's what's in it:

  • Tavern interactions
  • Guild Supply Shop
  • Random Villager merchants
  • Run the shop
  • Basic hand decorating (This means no wall/floor editing just place/move furniture)

When does the shop open?


Sign ups should be available starting today May 12th. I'll be submitting a build for review this week, so depending on when that gets approved you can expect the to be able to start playing at this earliest by this weekend, but more likely Monday May 19th.

Side bar


I usually prefer not to talk about things when they're subject to change so things end up feeling a bit quiet on announcements here as I'm always in the shop trying to polish up the counters. You can usually find smaller bite-sized looks at the game's progress over on the bluesky account, but I will start making some longer posts here even if they're not set in stone.

More from Gobutiko Demo

Other announcements

All news
Community1 Sep 2026Demo Coming SoonSeptember 25th, 2026 Let's get right to it, on September 25th, 2026 Gobutiko is going live with its first playable demo and this goblin can hardly hang on to their hat! What's in the box? · An indefinite sandbox preview - The story at this point is limited to your goblin learning the tools of the trade and earning their first merchant's license. After that you're free to run your shop for as lo…Community30 Sep 2025Goblin Log #2 - Concept CoresHere goes another entry to the Goblin Log series, the official format for me to ramble on about game mechanics with extra details the other merchants don't want me to tell you about! This time we're taking a quick look at Concept Cores, which are Gobutiko's effect system for haggling. Introduction A Concept Core is an item you attach to your register that can change what your dice can do in the…Community15 Sep 2025Goblin Log #1 - Haggling MechanicsWelcome to the first entry in our Goblin Log series! These are going to be brief overviews into specific mechanics you'll find in Gobutiko to give you an idea of what you can expect while running your little shop. This time around we're going to jump right into the central mechanic, Haggling ! Haggling is all about using your dice to manipulate the price and land the best deal by the end of the…