Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SamsonNewsSamson Update #4
In-game event

Samson Update #4

Samson · published 29 Apr 2026, 11:58 UTC · build 22995049

All newsPlayers around this dateRead on Steam

Hey everyone!

As we continue to support Samson, today we are back with update #4! This one is packed with fixes and improvements across the board. To highlight a few: we've reworked how the police pursuit works to make them feel more dynamic, tightened up combat to make fights flow more naturally, and squashed a number of bugs. There are also some QoL additions, such as the option to skip cutscenes.

As always we are present in the steam forums and on our discord server. We value your feedback and input so make sure to share your thoughts!

Read full changelog below!

Missions & Jobs

  • Addressed some issues which prevented Story Chapters appearing if the player's game got into a bad state, this should prevent this from occurring in the future as well as for those currently affected

  • Various issues addressed for Chapter 8 "He Has Risen" to make the logic more robust and prevent future issues occurring

  • Addressed an issue which prevented Objective descriptions and markers showing for Chapter 11 "Crucifix Connection"

  • Player should no longer be able to get locked in the Containers during Chapter 12 "Rosary Requiem"

  • Addressed various issues with dying, accepting defeat then replaying missions the next day that would prevent or confuse progress, if you still encounter a case of this please do let us know on our Discord or Steam Bug Reporting discussion group

  • Ambushers should now spawn properly during the "Not too old for Shit" Job. This should also fix most cases in other Jobs where expected combatants were not spawning in.

  • Jack missions should now show the correct number of required items to be collected in the HUD

Vehicles

  • Several changes to how Enforcement encounters work to make them feel more fair and less frustrating. Rather than knowing exactly where you are at all times, instead the Player will generate Breadcrumbs that the Police can follow, the Police will consume these breadcrumbs while pursuing the player and once the last is consumed, if they then still don't see the player, they will start to search for them in a more "random" manner. This should reward the Player for more effectively hiding from the Police and make the experience more engaging

  • Further tweaks to lower the time required to escape during Wanted events further on each subsequent time the Escape Cooldown is triggered. Lowered to 3 from 5 seconds for each escape, max reduction is lowered to 12 from 20 seconds.

  • Raised the weak spot health of the recently added Drift & Rallycross variations to make them more robust for using in the various activities

  • Improved traffic & civilian navigation

  • Cost for refiling Nitrous will be correct even when you have multiple Nitrous Tanks

  • Speedometer will now work correctly when reversing the player car

  • Cars should no longer be reversing on their own when you first enter them

  • Smoothened the experience when being pulled out of vehicles

  • Police Patrols should be more frequent and follow their intended routes

  • Made the police react when observing the player stealing a car

  • When the engine has been turned off you can start it by reversing, just as you do with going forward

Combat

  • Increased players chance to hit when varying the attacks

  • Decreased NPCs chance to defend against shoves

  • Decreased NPCs overall chance to defend

  • Addressed an issue preventing the NPCs counter attack after parrying predictable attacks  

  • Worked to prevent jittering NPCs during fights, especially against very defensive enemies

  • Tuned parries to show more of the punch animations before the parry animation kicks in

  • Prevent excessively rapid follow up strikes when light punches get interrupted

  • Fixed an issue where NPCs could throw a Heavy then immediately Parry if they were interrupted during the Heavy

  • Preventing enemy NPCs from spinning around after being hit

  • Fixed an issue where we showed the incorrect character level border icon. This is what you should see:

    • Smooth circle: This enemy is way below the player character in level and will have lower defensive capabilities

    • Circle with horizontal spikes: This enemy is roughly equal to player level and will have balanced defensive capabilities

    • Circle with many spikes: This enemy is way above the player level and will have greatly increased defensive capabilities, such as their ability to evade, parry, and counter attack

Interface and Accessibility

  • Added a user setting to be able to toggle on/off Vehicle Healthbars along with the Enemy Healthbars

  • Various improvements to the Satnav and GPS markers to handle elevation better, should make it more accurate when you're traveling to a location on or below a bridge for example

  • Added an option to skip the in-game cut scenes

  • Race UI should now always be displayed correctly during Street Trials

  • Increased the range at which we show the POI interact icons to make them generally easier to find when exploring the city

Miscellaneous

  • Make the Hidden Stash skill available for users that had previously unlocked the skill prior to the last patch

  • Ongoing improvements to the Localization content including various missing prompts, UI elements and incorrect or missing translations

  • Ongoing fixes & polish for NPC placement and behaviours as well as world art and environmental issues

  • Improved NPCs enter vehicle behavior. Fixed contention over seats. Added fallbacks if the wanted seat is unavailable.

Performance & Stability

  • Added a Low Video Memory warning for players running at too high settings for their available VRAM, when this occurs they would get poor performance and hitching

  • Continued general improvements to performance as well as reducing potential hitches encountered by the players

  • Several crash fixes

More from Samson

Other announcements

All news
Community10 Sep 2026Samson | Play With Us! New Updates, Tips & GameplayYoooo! Sit down with our designers Donald & Tommy and look at a few of the updates that are coming with the console launch & PC update on September 21st 2026! They're also giving some useful tips for playing the game. Don't miss it. Samson: A Tyndalston Story is out September 21, 2026 on XBOX Series X|S and PS5.Community4 Sep 2026SAMSON | Console Release Date TrailerHi everyone! Hope you're enjoying your time in Tyndalston. We've been spending majority of the last few months preparing to release on console. Today, we're revealing that Samson: A Tyndalston Story is finally dropping on console September 21, 2026 . The consoles we're targeting are XBOX Series S | X and PS5. If you want to read more about our thoughts on the future, check out our latest post h…Community28 Aug 2026Samson // Console Release coming up + FAQ'sHi everyone! The full team is back after a much needed vacation break, and we've been eyeing some of the most common questions about Samson in the community that keeps popping up. We're incredibly grateful for the maintained engagement in the game, and understand that an update on what the future looks like is much needed. There's more to come on that, so make sure to join our community Discord…