
The full team is back after a much needed vacation break, and we've been eyeing some of the most common questions about Samson in the community that keeps popping up. We're incredibly grateful for the maintained engagement in the game, and understand that an update on what the future looks like is much needed. There's more to come on that, so make sure to join our community Discord where you will get regular updates: https://discord.gg/xPHpQgKUwG
We've seen this question pop up everywhere, and we're very happy that the interest for Samson on consoles is so big. We will provide more details shortly, but it is soon! Stay tuned on our Steam page and social media.
We won't have pre-orders, but you can wishlist the game on PS5 already, and soon on XBOX, as we're still in the process of getting the store page published.
Yes! The quality and performance specs for consoles are:
XBOX Series S - Targeting 30 FPS
XBOX Series X - 2 modes: "Quality", targeting 30 FPS. and "Performance", targeting 60 FPS.
PlayStation 5 - 2 modes: "Quality", targeting 30 FPS. and "Performance", targeting 60 FPS.
PlayStation 5 Pro - 2 modes: "Quality", targeting 30 FPS, "Performance", targeting 60 FPS. Both are at a higher visual quality compared to Playstation 5.
Yes. We remain committed to improving Samson, and we will announce our next content update soon. Beyond that, we will continue listening to player feedback and determine where our work can make the biggest difference.
Yes, with the console release dropping, we are also adding a bunch of new, exciting things in the PC version of the game -- representing arguably our biggest update so far.
We will focus on Samson: A Tyndalston Story for now, releasing on more platforms and supporting the game as a whole.
We have plenty of ideas for how Tyndalston and Samson could grow. What we can develop beyond the next release will depend on player response and what we can sustainably support, so we do not want to promise specific content before those plans are confirmed.
Yes, additional story content is among the ideas we are exploring, but we have nothing confirmed to announce today.
No. Samson: A Tyndalston Story is designed as a single-player experience. Any multiplayer concept would need to be a separate project, and we have no such project to announce.
First off, we will tackle any remaining issues and hopefully we can expand and build out the combat experience as we expand on the game as a whole.
Thank you for playing Samson!