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The Killing StoneNewsThe Killing Stone Enters Early Access
Steam news

The Killing Stone Enters Early Access

The Killing Stone · published 18 Feb 2026, 15:10 UTC

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Greetings, Masters of the Occult,

The hour is finally upon us. Today we start a journey we’re excited to walk with you, bringing to life the game we have always wanted to make, The Killing Stone. 


The story begins today with the following…

  • All Three Primary Story Arcs - With their associated decks of cards, one for each family member

  • All Rituals - The optional missions you’ll find as you play

  • Three Demon Lord Opponents - across Critical Path and Rituals

  • Two Dialects: Modern English and 17th Century Period English for all Text and VO

  • [UPDATE FEBRUARY 27: Additional Languages Available: French, German, Spanish (Latin America), and Simplified Chinese 中文

Your feedback lit the way for this early access release. During playtests, you told us you wanted to know more about this story, and we agreed. So we added a more interactive narrative with conversations you navigate in your choice between Modern and 17th Century English prose.

As development continues, we plan to add translations into more languages, more story, expand the voice acting, and develop an even more complex mystery for you to unravel. This element in particular is where your feedback will be crucial, but we want to hear about everything, so be sure to join us on Discord where you’ll find some of the team deep in their own Occult rituals (aka game development).

One of 1.0’s biggest features will be our planned endgame content, The Reckoning, which we will have more information about soon.

It’s worth saying again, The Killing Stone is the game we’ve always wanted to make. This is a labor of passion, love, and hard work from all of us here at Question, and we can’t wait to work hand in hand with our community to see where this story will go. - Question

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Game update22 Jul 2026Patch Notes: July 21, 2026This is a small hotfix, primarily intended to address an issue with a minor section of story content not playing when it should. During Rasmine's witching hour , there was a bit of narrative during a conversation that was being skipped, which also led to a few minor visual bugs. Thanks to the player on our Discord who brought this to our attention! In addition there is a small fix to some light…In-game event5 Jul 2026Early Access Update #4: Balance Adjustments, New Narrative, Fixes and PolishGreetings, witches, warlocks, and magic lawyers who talk to cats! This update is a gently cursed cornucopia - we've got bug fixes, deck balance changes, reward structure changes ... and another all-new optional questline. Narrative We've added optional story content to Vollem's chapter, which allows you to investigate the origins of a character who hasn't had much time in the spotlight yet. Als…In-game event5 Jun 2026Early Access Update #3: New Story Content, Visual Polish, and Fixes/TweaksNew Story Elements In this update, we have added some new narrative content over the course of Rasmine's chapter, which expands the storyline of supporting characters. It is optional, and therefore modest compared to the main plot - but will ultimately affect the Reckoning in a small way, once the final game is released. Your feedback helped motivate this particular work. We knew we wanted to f…