Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Killing StoneNewsEarly Access Update #3: New Story Content, Visual Polish, and Fixes/Tweaks
In-game event

Early Access Update #3: New Story Content, Visual Polish, and Fixes/Tweaks

The Killing Stone · published 5 Jun 2026, 17:21 UTC · build 23574835

All newsPlayers around this dateRead on Steam

New Story Elements

In this update, we have added some new narrative content over the course of Rasmine's chapter, which expands the storyline of supporting characters. It is optional, and therefore modest compared to the main plot - but will ultimately affect the Reckoning in a small way, once the final game is released. Your feedback helped motivate this particular work. We knew we wanted to fill out Rasmine's chapter with more story, but the form it took was still somewhat open. Several of you had either asked to learn more about the rest of the Svangård family tree, or requested reasons to poke around Våkenatt, the mysterious estate-in-exile of the Svangård family. Thank you all again for sharing those thoughts with us - and please keep them coming! If you want to experience it in a pristine state, we recommend starting a new Rasmine chapter. Previous savegames in this chapter may not interact with the new content elegantly, "quest" content in particular is not always backwards-compatible. After a Ritual or two, you should see the new dialogue opportunities appear somewhere in the house. To be clear, this will NOT break existing progress, but there may be inconsistencies, like characters not being in the right place for the dialogue they are delivering, depending on the exact state of your save.

Visual Updates

We have also done some polishing to the visuals in this update. In particular we have done a new lighting and atmosphere pass on the manor for the mid-chapter rituals against One-Eye to better reflect the strange atmosphere of those interludes. In addition we did a pass through many of the character locations in the game and did special lighting for each in order to improve clarity/visibility (it is dark game by design, but you should never struggle to find game relevant details) and to improve the look and mood of the locations.Along with numerous small fixes, we improved the transitions between gameplay and conversations to give the game a little more polish.

Gameplay/Balance

Two notable changes here:
By player request, we changed the Withering(3) option in the forge to WIthering(Last) to make sure that you can always reach the 4th or 5th cards in a pact for removal. The previous implementation made it too hard to remove inheritance from a 4th position. We changed Doomed Overguard to not have tunnel by default. In watching people play and in our own testing, we found it made the card far too niche and hard to use in general play, especially since it is in Rasmine's starting deck. We are looking at Rasmine's starting deck in general, and may alter it further in the next update.

Full List

For the completionist, here is the full list of notable fixes and changes!

  • New optional storyline quest in Rasmine's chapter.

  • Tuned sound of bell in Vollem witching hour.

  • Updates to save/load system to allow adding new content to existing saves (previously new save/load content would be pruned by the system on load). Many additional tweaks and fixes to make sure this worked as intended (PLEASE LET US KNOW IF YOU SEE ANYTHING FAIL HERE).

  • Cinematic actors no longer prune on load.

  • Smoother transitions between gameplay and conversations (many downstream fixes to existing transitions to support this).

  • New lighting for numerous character positions: Nicka and Vollem pre wedding, Vollem at the Grotto stairs, Nicka in the grotto, Nicka at the railing, Nicka by the washbasin, Vollem in the fainting room, others.

  • Fixed rare hang if you hit continue too fast during the ritual complete screen.

  • Made sure Vollem and Nicka were in the right place during Rasmine's witching hour.

  • Withering(3) is now Withering(Last), removes the last card from a pact.

  • Fixed floating rock in grotto.

  • Fixed pop in camera animation after the final ritual in a chapter.

  • The damage preview nails on Grim Tribute are now visible all the time instead of immediately preceding the attack to provide more clarity on how much damage it will do and when it updates.

  • Feast card text updated to specify that it heals 1 wound.

  • New fog, postprocess and lighting for the manor before the mid chapter rituals with One-Eye.

  • Updated Malthe position during mid-chapter ritual with one eye to better reflect mental state of his dialogue.

  • Updated tutorial text to better set expectations around difficulty of a full inheritance cleanse, clarify that it is a modifier on success, not REQUIRED for success.

  • Updated tutorial text around expunge to better reflect the relative importance of clearing inheritance against other goals.

  • Added One-Eye figurine to dollhouse.

  • Added Nils figurine to dollhouse after completing the Malthe questline.

  • Tweaked shadow scare to have better timing en route to the study.

  • Forced streaming on ritual contract to avoid blurry texture in some cases.

  • Fix for rare hang related to incredible combo of Redirecting Mask, Siren, and Soul of Ras.

There are more new story and gameplay improvements to come - The Killing Stone is already a much better game for your feedback and suggestions. Please keep it coming, and thank you all!-Question

More from The Killing Stone

Other announcements

All news
Game update22 Jul 2026Patch Notes: July 21, 2026This is a small hotfix, primarily intended to address an issue with a minor section of story content not playing when it should. During Rasmine's witching hour , there was a bit of narrative during a conversation that was being skipped, which also led to a few minor visual bugs. Thanks to the player on our Discord who brought this to our attention! In addition there is a small fix to some light…In-game event5 Jul 2026Early Access Update #4: Balance Adjustments, New Narrative, Fixes and PolishGreetings, witches, warlocks, and magic lawyers who talk to cats! This update is a gently cursed cornucopia - we've got bug fixes, deck balance changes, reward structure changes ... and another all-new optional questline. Narrative We've added optional story content to Vollem's chapter, which allows you to investigate the origins of a character who hasn't had much time in the spotlight yet. Als…Game update10 May 2026Hotfix for April UpdateFix for game hang that could occur when the demon is considering moves that involve the "Soul of Ras" card. · Fix for an untranslated line when failing a ritual before bargaining has been introduced. · New attempt to fix the "white void" bug on certain GPUs (particularly some Intel cards).