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Sketchy's ContractNewsUpdate 38 - 0.6.1.0 - Revive Changes, T3 crates Store Substances, and fixes!
In-game event

Update 38 - 0.6.1.0 - Revive Changes, T3 crates Store Substances, and fixes!

Sketchy's Contract · published 29 Dec 2025, 22:21 UTC

All newsPlayers around this dateRead on Steam

The last update of the year! With it, I bring a revamped Revive System that turns medical generators into infinitely self reviving systems. That's right, you only need to install 1 med gen to revive as many times and as many people as you want. Not only that, players AUTOMATICALLY begin reviving the moment they die meaning that players don't even need to go back to the med bay to press the button! I personally love this change because as a Solo and Duo player myself, I want to spend as little time spectating as possible or waiting for a friend to get me. The more time I can spend in-game looting and killing monsters, the happier I am.

UPDATES

  • I’ve increased the amount of Cookies granted from the Bag of Gifts looted from the Greed Who Stole Christmas from 3 to 10 for the remainder of the winter event, so go farm those cookies before it ends!

  • Increased chance of getting toy train/lantern from Sketchy presents from 12.5% to 25%.

  • Large Portable Storage now has a Tier 3 ONLY Perk – Can store Sketchy Substances!

  • Large Portable storage price increased from 90 credits to 150 credits.

  • Updated the amount of cosmic coins gained for high level players and increased the maximum allowance per contract from 1000 to 1500 cosmic coins.

  • Cosmic Blast Perk updated – each failed attempt to proc 50% increased damage increases the next attempt by 25%. This will guarantee a proc by the 3rd attempt eliminating complete reliance on RNG.

  • Revival System Overhaul

    1. Players now automatically begin self-reviving upon death when a Med Gen is installed.

    2. Solo Players get significantly reduced self-revive time when a Med Gen is installed.

    3. Only 1 Med Gen can be installed per run (returning to orbit resets med gens). No need to use up 10 Med Gens to revive 10 players. Leaving the planet will reset the med gen.

    4. If no med gen installed, a body must be placed on the table (not required for Solo Players).

    5. If Basic Med Gen, revive time = 60 seconds.

    6. If Advanced Med Gen, revive time = 30 seconds.

    7. If Accelerated Med Gen, revive time = 10 seconds.

    8. Each time a player dies, the time it takes to revive the next time they die is increased by 10 seconds up to a maximum of 30 added seconds (if solo, 5 seconds and up to 15 respectively). Returning to orbit resets the revive time penalty.

    Due to med gens having infinite uses now, prices have increased:

  • Basic Med gen increased from 25 credits to 100.

  • Advanced Med gen increased from 185 credits to 400.

  • Accelerated Med Gen increased from 300 credits to 700.

  • The Gold Treasure chest can now be store into portal storage crates.

  • Changed the informational description in the Ship Information page on the Ship computer for naming your ship.

  • Reduce the size of the Quick Drop off Collison in the ship to help prevent items that were placed close and/or clipping it from being picked up.

  • Updated land/retuning to orbit logic to help prevent the ship from appearing in an incorrect position on low latency/low end GPU.

FIXES

  • Fixed an issue allowing bar switch to cancel weapon animations while still allowing the weapon to fire producing an unintended outcome of absurd damage output with said weapon.

  • Fixed an issue where dropping a capsule vs placing it while holding a 2-handed storage resets it.

  • Fixed an issue where sometimes dropping a 2-handed item does not clear the “hands are full” message on the action bar.

  • Fixed an issue where dropped items could have their values changed to the value of the equipped gathering capsule.

  • Fixed an issue where dug up mimics were not attacking players.

  • Fixed an issue where dug up mimics were spelled correctly.

  • Fixed an issue where the Red Lantern disappears when placed.

  • Fixed an issue where credits rewarded after you pass 5100 quota requirement on Tier 2 was not scaling correctly.

  • Fixed the missing Bar Stool texture.

  • Fixed an issue where the sauce dispenser was blocking a large portion of the screen when carried.

  • Fixed an issue where if the night shift ends while a player is in the process of being revived, the revive is not canceled causing the player to still be revived despite the end of night shift reviving them.

  • Fixed an interaction keybind message when interacting with a cosmetic when not in placement mode.

  • Fix holding position of pulse rifle on new Halloween skins.

I wish everyone a Happy Holidays!
I'll be doing a stream at the start of the new year to discuss what to expect leading up to Full Release which is right around the corner so if you are interested checking out the discussion, please remember to join discord!-Forsakenhalo

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