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Idle Tycoon ManufacturingNewsUpdate #3
Game update

Update #3

Idle Tycoon Manufacturing · published 13 Oct 2025, 13:05 UTC · build 20369393

All newsPlayers around this dateRead on Steam

Today, we focused a lot on quality of life improvements in the game. The contextual panels for machines have been reduced. It was quite complicated to do, because I wanted players to be able to adjust the menu size according to their preference.

Now it works, all the formulas are done. What’s missing is just the ability to change it in the settings. Until that’s added, I’ve set the default size to 50%, which makes them twice as small !

Changes :

  • Context menus are now twice as small (machine and employee menus).

  • The desktop icon has been updated, I had just forgotten to include the new one.

Bug fixes :

  • Pressing Escape during crafting now correctly hides the buttons at the bottom left of the screen.

  • Employees could stop working after unlocking “Inspiration” in R&D, this has now been fixed. The issue came from the upgrade, which has been adjusted :

    • No longer increases employee movement speed based on the distance to the cursor;

    • Now increases employee work speed based on the distance to the cursor;

    • Also increases employee recovery rate based on the distance to the cursor.

  • Events will now start correctly after playing the tutorial event, no need to restart the game to gain access to the events.

I hope you’ll enjoy these changes! Let me know if everything works properly, this update might have introduced a new bug.

More from Idle Tycoon Manufacturing

Other announcements

All news
Game update23 Feb 2026Update #25.1This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries. I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.Major update3 Feb 2026Update #25 - MultiplayerI announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it… This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord . How to play multiplayer From the main menu (…Community27 Jan 2026Multiplayer: a new game modeYou read that right, I am currently working on a multiplayer mode for the game. I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available. I am optimizing it to keep latency and bandwidth usage very low. This will take quite a bit of time, as it is literally “a whole new game” in terms of code…