
Under the tentative title Afterlife Reverie+, I'm working on a decently sized update for the game, aiming to release it in time for the game's first anniversary in late November. The current scope of the update is to comprehensively redo all the cutscenes now that I kinda know how to draw, and improve some technical aspects of the game such as having it internally render at 1080p as opposed to 576p. Moment-to-moment gameplay is also seeing some improvements in feel and function. As for new content, there's nothing concrete as of yet but at least one new level is likely, and I'm open to suggestions so long as they're within the scope of the update. I anticipate this will be the final major update for the game, I've been having a lot of fun learning to draw and this will be a good test of my year's progress so far, but I'm eager to get onto a new game after this. The Seija fangame I was working on had some decent progress but I'm not enthused to finish it. That being said, many breakthroughs I had developing it are being implemented into AR+. This game's codebase is absolute spaghetti. I want to go back in time and strangle the idiot that wrote all this. But to the best of my ability, AR+ will finally realise the game's full potential. Anyway, the game's on sale right now for 80% off. The game's price won't increase when AR+ drops but the sales will likely be a mite stingier, so this is certainly the best time to pick the game up. Catch you later, lads. Signed, Raven. (Follow me on Twitter at @HellRavenLover btw, I do draw some gorgeous anime girl baps)