Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Under The YokeNewsScreenshot Sunday - First V2 Screenshot
Community

Screenshot Sunday - First V2 Screenshot

Under The Yoke · published 7 Sep 2025, 20:48 UTC

All newsPlayers around this dateRead on Steam

Greeting Villeins!

As some of you may have seen hinted at, I've been working on a pretty significant patch for Under The Yoke since the launch of Silk Roads II: Paths of Fortune. While there is still some work to be done on it, I hope to have it in a playable state this month, as such, I think it's time we start showing off some of the new features.

Here you'll see some pretty dramatic changes to one of the systems in the game, and an entirely new system along with some long requested features. The more eagle eyed among you may also note some hints to additional new mechanics, and those of you with X-ray vision would be able to see some upgrades to the UI that I've stolen wholesale from Silk Roads II (is it stealing when it's from your own project?).

I don't want to spoil it all for you just now so I'll leave you all to discuss. However, I will say, this is REALLY going to shake up the way the game is played. I have frankly hit the limit of what I can do with Under The Yoke and any further changes would require UTY:II so I'm excited to leave this game knowing it's the best it can be.

More from Under The Yoke

Other announcements

All news
Game update26 Apr 2026Scrumping PatchBack with more bug fixes! The barber is open for business, you can now dye and style your hair with the finest in Plantagenet era cosmetics. New games will show the Character being born just a year after the conquest, instead of about 18 years earlier, not quite sure how I didn't catch that before. Animals bought at market will no longer be functionally immortal due to being born on a 0 day (1…Game update3 Nov 2025Stability FixHi all, a quick update today to address an issue in V2 with animals that was causing people's games to crash whenever an animal dies. This should now be fixed, so for anyone having an issue where your game was crashing on the turn of a month/year, this update will most likely address that issue. Big thanks to elineaestelle for their help tracking down the issue!Game update14 Oct 2025Bees to TreesA small patch today that addresses some issues people are having with the garden. This update should make production on furniture units visible, cease people building already built furniture and improve things like the Skep and Orchard.