Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Under The YokeNewsScrumping Patch
Game update

Scrumping Patch

Under The Yoke · published 26 Apr 2026, 13:51 UTC

All newsPlayers around this dateRead on Steam

Back with more bug fixes!

The barber is open for business, you can now dye and style your hair with the finest in Plantagenet era cosmetics.

New games will show the Character being born just a year after the conquest, instead of about 18 years earlier, not quite sure how I didn't catch that before.

Animals bought at market will no longer be functionally immortal due to being born on a 0 day (1 in 30ish chance before).

The game will now actually assign the text to a pregnancy announcement rather than just throwing it away when the event is generated (quite annoyed about this one).

Journeys to town will now take the requisite time instead of 3 times faster (oversight from breaking days into 3 parts).

Issues with the orchard not growing fruit should now also be fixed but keep an eye on it, the big V2 patch made the house absurdly complicated on the back-end.

Probably a few more little bits that I've forgotten about.

I am currently working on a new game which is getting closer to having something to show (join the discord for more), so apologies that these patches can be a little few and far between.

More from Under The Yoke

Other announcements

All news
Game update3 Nov 2025Stability FixHi all, a quick update today to address an issue in V2 with animals that was causing people's games to crash whenever an animal dies. This should now be fixed, so for anyone having an issue where your game was crashing on the turn of a month/year, this update will most likely address that issue. Big thanks to elineaestelle for their help tracking down the issue!Game update14 Oct 2025Bees to TreesA small patch today that addresses some issues people are having with the garden. This update should make production on furniture units visible, cease people building already built furniture and improve things like the Skep and Orchard.Game update27 Sep 2025Stability UpdateA quick update to address a few issues people have been having around stability towards the start of Spring.