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The Spiral PlaytestNewsUpdate 7/24
Game update

Update 7/24

The Spiral Playtest · published 24 Jul 2025, 22:30 UTC · build 19350172

All newsPlayers around this dateRead on Steam
  • Added 3 new challenges (w/ achievements)
  • Added a new unique weapon
  • Added new music for dark floors
  • Added candles to down-ladders and statues so they can be seen better in dark floors
  • Fixed some weird navigation behavior with nightcrawlers
  • Nightcrawlers now correctly trigger music transitions
  • URLs in credits are now truncated and show the full URL in a tooltip
  • Fixed enemies leaving a lingering hitbox after they die that can catch projectiles
  • Reduced the number of arrows, bolts, and medicine vials offered in boss rushes
  • Increased one enemy's health a little bit
  • Fixed spider eggs sometimes spawning at the map origin
  • Fixed thrown items having the hitbox active at the map origin for one frame
  • When killing a boss that has summoned enemies, the remaining summoned enemies will die as usual but they will no longer count as kills for stats
More from The Spiral Playtest

Other announcements

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Game update14 Sep 2026Update 9/14This is a preview of the anniversary update scheduled for 9/24. · New warden · 6* new perks · 5 new weapons · 1 new room · Many bug fixes To help with testing, the new boss is guaranteed to spawn during normal runs. Also, the new boss is the first boss of the boss rush challenge. Please give everything a whirl and let me know if there are any bugs/issues/suggestions! In the meantime I'll be wor…Game update16 Feb 2026Update 2/16Added a new Legendary item: Monkey's Paw · Added a new challenge: The Hand That Feeds · Reduced the range at which physics sounds can be heard and limited their frequency · Lodestone can now be viewed in the Collection · Slightly adjusted the Artificer's dialog to clarify any Soulbound item can be discarded, not just Cursed items (e.g. Monkey's Paw)Game update30 Jan 2026Update 1/30Updated engine from Godot 4.5.1 to 4.6.0 · On Windows, the default renderer is now DirectX 12 instead of Vulkan · Launch options have changed, if you previously selected the DirectX 12 launch option you may need to change it · You can select the Vulkan launch option if you want to continue using the Vulkan renderer