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When We ArriveNewsA new demo version is available!
In-game event

A new demo version is available!

When We Arrive · published 25 Apr 2026, 14:04 UTC

All newsPlayers around this dateRead on Steam

The big demo update is here!

We've given the demo a thorough overhaul, adding many improvements, fixes, and new content for you.

This also marks the start of the final demo week: The demo will be playable for the next 7 days before being temporarily deactivated. After that, we'll be focusing entirely on the upcoming Early Access release.

Thank you to everyone who played, tested, and provided feedback. Your input helps us tremendously and ultimately makes the game even better.

And here are the patch notes:

Demo Patch Note 0.0.24

- FIX: Overall performance has been improved.

- FIX: Several minor exceptions and bugs have been fixed.

- FIX: It's no longer possible to interact through walls or other objects.

- FIX: The music no longer changes when you stumble.

- FIX: You no longer get hungry in the tavern.

- FIX: Equipping equipment via drag has been improved.

- FIX: The camera overlay at the start of your journey in Oak Village has been fixed.

- FIX: Players can no longer move during an emote animation.

- FIX: Players should now die correctly on the journey if they leave the map and fall into the water.

- ADJUSTMENT: When looting and collecting items that can be picked up, these items will now be prioritized in free hand slots.

- ADJUSTMENT: Stackable items (e.g., gold) are now automatically added to existing stacks when looting, collecting, and trading.

- ADJUSTMENT: The interaction while holding down a button has been improved.

- ADJUSTMENT: Translations have been improved.

- ADJUSTMENT: Performance in the tavern has been improved.

- ADJUSTMENT: The Game Over popup now returns to the tavern instead of the main menu.

- ADJUSTMENT: The dog in the tavern now wants to be found first.

- ADJUSTMENT: Digging in dirt can now reveal items.

- ADJUSTMENT: The enemy logic has been improved.

- ADJUSTMENT: The push animation has been reworked.

- ADJUSTMENT: The forest map has been reworked.

- NEW: There's a new character to discover in Eichdorf.

- NEW: There are new mushrooms that can be collected in the forest biome.

- NEW: You can now push other players.

- NEW: A new item type: Tools that can be used on certain obstacles in the environment, wear down over time, and need to be repaired.

- NEW: Shrines: You can choose from 3 different effects, which will last for the remainder of the round.

- NEW: A new type of enemy has been added. You'd better keep an eye on your valuables when they're nearby...

- NEW: A new type of obstacle has been added.

When playing multiplayer, please make sure that all your friends are playing the same demo version!

We would therefore be very grateful if you could fill out this short feedback form after playing the demo:

https://forms.gle/tzv8xFnFk1TGEtFi6

And thank you so much for your support, it really helps us a lot <3 Have fun testing!

More from When We Arrive

Other announcements

All news
Game update27 Jun 2026Hotfix: Voice Chat AdjustmentsWe've optimized a few settings for the in-game voice chat to make the audio sound better! Adjustment: · The audio settings for in-game voice chat have been optimized Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us! Have a great journey!In-game event26 Jun 2026New Patch: Proximity Voice Chat is finally here!The Proximity Voice Chat is finally here! Bug Fixes: · If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutes · The synchronization of player movements between clients and the host has been optimized Adjustments: ·…In-game event12 Jun 2026New Patch: Enemy AdjustmentsWe've adjusted the enemies so you'll have a better chance of defending yourselves! Bug Fixes: · The goblin camps in a region have been fixed so that non-hosting players can now see them. · Switching items between hand slots has been fixed. Adjustments: · The tutorial text in the tavern regarding skills has been updated. · Item carrying has been adjusted to telekinesis carrying for all current c…