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ChipmaticNewsChipmatic 1.1 Update: Late-Game Balancing
In-game event

Chipmatic 1.1 Update: Late-Game Balancing

Chipmatic · published 23 Apr 2026, 14:23 UTC · build 22924386

All newsPlayers around this dateRead on Steam

Hi everyone! We want to thank everyone for playing Chipmatic. We're a team of two, so it has been a chaotic week full of bug-fixes and a lot of work. We feel the game is now in a good state for its first proper balance update.

We've been reading all the feedback (and it was a LOT). Other than the already fixed bugs, it mostly revolves around late-game balancing. The game should be about automation, but also mining. The drill broke that gameplay loop in the late-game, so we've made a couple changes that should make mining a more appealing activity in the later tiers.

We've also caught up to some of the less critical bugs you guys reported, and some of those fixes are included in this patch as well.

As always, please report any issues or feedback via the Steam Discussions and Discord. We read absolutely everything and it helps shape the game in the future.

Here are the patch notes:

  • Re-balanced the drill so all ores take 60 seconds to mine. Ore quantity has also been adjusted to account for this, so the only noticeable change is that you no longer have to babysit the drill if you set it up to mine low-tier materials like coal or iron. The drill will take exactly the same time to fill up no matter what minerals you set it up for.

  • Tile hardness increase per tier has been reduced slightly. You'll notice this mainly in the late-game, where you'll now mine faster upon reaching a new tier.

  • Smelter speed upgrades in the laboratory have been increased from x1,5 -> x2 -> x3 to x2 -> x3 -> x5.

  • Lowered Steel Rod base crafting time from 15 seconds to 8 seconds.

  • Changed Steel Ingot recipe to require Iron Ore instead of Iron Ingot. This will free up some of your smelter slots, essentially increasing the amount of Steel Ingots you can produce.

  • Changed Nuclear Reactor to require Uranium Cells instead of Uranium. This was an oversight, the Nuclear reactor should be a hard to maintain energy source that gives tons of energy. Let us know if it now feels too underwhelming, we're listening!

  • Fixed base inventory not expandable while underground.

  • Fixed being able to open building UI while paused.

  • Added extra gamepad icons and instructions.

  • Added base inventory compatibility with gamepad.

Lastly, thank you everyone who left a positive review! We really appreciate the kind words, and we hope you enjoy these changes!

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Game update5 Jun 2026Chipmatic 1.2 Patch Notes + 20% Discount!Hey everyone! We've been working on a small update to fix some of the most common issues we've seen mentioned: CHANGES · Reduced the cost of most end-game science purchases to make 100%-ing the game slightly easier · Added use of spacebar to create items · Added base inventory to drill ui · Fixed item hover ??? bug in factory buildings · Fixed drill energy bug leading to negative energy balance…Game update25 Apr 2026Chipmatic 1.1.1 Patch NotesFixed fullscreen setting not saving. · Fixed Refined Uranium item in Chinese sometimes changing to "Remove Item". · Fixed being able to teleport while building UI is open. · Fixed item hover not working on controller inside smelter-type buildings. · Added text minify function for numbers over 3 digits.Game update21 Apr 2026Chipmatic 1.0.3 Patch NotesFixed controller issue that prevented some players from interacting with the game using the mouse · Improved controller movement · Fixed microchip achievement not being obtainable · Improved chest spawn function so it's more random