
Hey Mercs,
Since the last playtest, I’ve been deep in the trenches tightening systems, improving combat feel, and rebuilding core mechanics based directly on your feedback. This update represents one of the largest mechanical overhauls to Monster Mercs so far.
Here’s what’s new:
Stats System Overhaul
The underlying stat model has been rebuilt for better scaling, clearer tradeoffs, and stronger build identity.
Massively Improved Hit Boxing
Attacks are now far more consistent and readable across all weapons and enemies.
Action Blocking System
Prevents invalid or overlapping actions to improve responsiveness and reduce animation jank.
New Target Lock System
More reliable, more intuitive, and better suited for multi-enemy encounters.
New Strafing Movement
Allows better positioning and control during combat.
Nerfed Sprint
Sprinting is now a tactical choice, not a default state.
Skeleton Swordsman – New Rage Ability
Enemies are becoming more dangerous and dynamic as fights progress.
New Double Jump
Adds verticality and opens up combat and traversal options.
Added Dodge / Dash
Faster, more aggressive combat flow with clearer defensive options.
Fire Elemental Staff
A new elemental weapon with distinct playstyle and impact.
New Spear Ability – Quake
Area-control focused, designed for crowd disruption.
New Sword Ability – Righteous Crash
High-impact, forward-committing strike with serious payoff.
Completely Updated UI
Cleaner, more readable, and built to better communicate combat state.
Updated Mission Results Page
Clearer rewards, outcomes, and progression feedback.
Critical Health Warning System
Strong audiovisual feedback when you’re on the brink of death.
Remappable Key Bindings (Keyboard)
Full keyboard remapping is now supported.
Skill Cooldowns Visualized in the Ability Bar
No more guessing—cooldowns are now clearly communicated.
Improved Default Sensitivity & Audio Settings
Several Bug Fixes
Too many to list, but stability and moment-to-moment feel are significantly improved.
The focus now is balance, enemy variety, and mission pacing, followed by the next public playtest. This build is already playing dramatically better than the last, and your feedback continues to shape every system.
Thanks for sticking with Monster Mercs—more updates soon.
— Izak Games