Added game version to pause screen.
Added description text to blueprint items to indicate what they are used for or how to use them.
Added some item placeholders in the database, reservations for future content.
Added item (gear) damage mechanic, items can be in a damaged state or completely non-functional state.
Added more text to the description of some items to help indicate to the player what they are used for.
Added higher tier Target Scanner items, updated item drop tables.
Added new cargo window item transfer buttons, items can now be split to fleet equally.
Asteroid hardness is now displayed on some ores.
Changed how some item tags are displayed, now indicates if items are a Consumable, Deployable, Activatable, Ammunition, or Blueprint subtype.
Changed player owned station hull integrity status bar length and removed expansion button.
Changes to back-end UI stuff, now Cargo and Utility windows share same ListNavigator.
Fixed some buttons drawing under the text of some windows.
Fixed pointer icon's not adapting their position to GUI scale changes.
Fixed fabricator and construction bug where items were not being consumed.
Fixed deployable station items having wrong number of modules or devices listed in item description.
Fixed missing market list for Crystal Research station.
Fixed cargo window showing "null" on first opening.
Fixed window focus issue preventing item slots being grabbed immediately with mouse.
Fixed fleetship name input field arrow keys changing menu pages rather than moving the cursor.
Items on hot-bar no-longer display a quantity value when their quantity is one or zero, icon will now appear faint when zero.
Item transfer range has been reduced to 500.
Increased nebula particle carpet culling border to hopefully stop pop-in on 4k+ screens.
Increased station docking distance slightyly.
Long custom ship names now compress and scroll in Cargo, Utility, and Status window title bars.
Mining Power secondary skill now grants +1 Mining Power to all mining lasers when trained to level 10 or higher.
Negotiation secondary skill: level 10 or higher grants bonus range and +1 tier of scanning power to Target Scanners when used on ships, drones, and stations.
Prospecting secondary skill: level 10 or higher grants bonus range and +1 tier of scanning power to Target Scanners when used on asteroids.
Proximity Target Scanner renamed to Target Scanner.
Out of range fleet windows will show distance and direction to the fleet member.
Raised GUI scaling limit to 300% for 4k screen users.
Raised tier level of tier 1+ blueprints by one, now lines up with product item tier.
Status windows for fleet ships no longer show out of range at large distances.
Temporary item information windows will now close when dragging an item.
Target Scanner item now displays asteroid hardness on use.
Target Scanner item now displays gear at or below its tech level when used on ships, drones, and stations.
Trade window quantity input is reset to 0 after changing selection, buying, or selling an item to prevent accidental transactions.