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FactorioNewsVersion 2.0.41 marked as stable
Game update

Version 2.0.41 marked as stable

Factorio · published 14 Mar 2025, 11:52 UTC · build 17698518

All newsPlayers around this dateRead on Steam

Bugfixes

  • Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316
  • Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314
  • Fixed a crash when a tile cannot be placed due to a missing foundation with default not given. https://forums.factorio.com/127087
  • Fixed a crash when trying to create a blueprint out of space platform hub which has wait condition with empty item field.
  • Fixed a crash when upgrading underground belts manually through remote view. https://forums.factorio.com/127385
  • Fixed a desync when cancelling deconstruction of frozen underground belts or frozen splitters.
  • Fixed a graphics artifact when drawing ghost rocket silos. https://forums.factorio.com/126888
  • Fixed another bug related to smart underground belt building.
  • Fixed deconstruction planner would not respect deconstruction alternatives when they were inside of entity ghost. https://forums.factorio.com/127414
  • Fixed extra spidertron ghost being created when ghost-building spidertron snapped to existing spidertron ghost https://forums.factorio.com/119776
  • Fixed ghosts of non-blueprintable entities being ghost-buildable in normal mode (e.g. in remote view). https://forums.factorio.com/127375
  • Fixed missing blueprint parametrisation number context for ticks waiting in station schedule condition. https://forums.factorio.com/119806
  • Fixed nauvis_uranium_processing menu simulation not loading properly in the demo. https://forums.factorio.com/124048
  • Fixed parametrisation into requests which would lead into duplicate requests wasn't handled. https://forums.factorio.com/119628
  • Fixed rail signal selection box when selection box is off-center. https://forums.factorio.com/119778
  • Fixed splash screen progress bar size not scaling with the UI.
  • Fixed that beacon fast-replace would allow modules the beacon did not accept. https://forums.factorio.com/125352
  • Fixed that building vehicles with pre-configured equipment grids did not always work correctly. https://forums.factorio.com/123758
  • Fixed that personal lasers would be offset incorrectly while having a tesla gun equipped. https://forums.factorio.com/122006
  • Fixed that pre-2.0 map exchange strings were able to disable cliffs on all planets. https://forums.factorio.com/127071
  • Fixed that some frozen rocket silos could get stuck. https://forums.factorio.com/126779
  • Fixed that the can't-reach wire sprite would get drawn under some entities. https://forums.factorio.com/124590
  • Fixed that the chart drag hotkey did not work. https://forums.factorio.com/127287
  • Fixed that the infinity cargo wagon showed in Factoriopedia. https://forums.factorio.com/127394
  • Fixed that water cane had the wrong icon. https://forums.factorio.com/123473
  • Fixed some recipes would recycle to wrong items when playing with quality only. https://forums.factorio.com/127370

Modding

  • Added ElectricPolePrototype::rewire_neighbours_when_destroying.
  • Moved the agricultural tower growth area radius to the prototype as growth_area_radius. https://forums.factorio.com/127340
More from Factorio

Other announcements

All news
Community7 Aug 2026Friday Facts #445 - The Biters Bite BackHello, We have another dose of human generated facts for you. I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way. Read the full post on our website .Community26 Jun 2026Friday Facts #444 - 2.1 Experimental releaseHello, we hope your week has been pleasant. Read the full post on our website .Game update23 Jun 2026Version 2.0.77 released as stableBugfixes · Fixed a clipping issue on cargo pods attached to rockets more · Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more · Fixed that rocket silos could deadlock due to mod changes. more · Fixed a crash when specific entities are killed without a source. more · Fixed that time passed wait condition wasn't reset when manually pressing go-to button to…