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Cube FoundryNews[V1.6.11] Cube Blaster Overhaul, Offline Progress & Bug Fixes
In-game event

[V1.6.11] Cube Blaster Overhaul, Offline Progress & Bug Fixes

Cube Foundry · published 19 Mar 2026, 09:55 UTC · build 22412715

All newsPlayers around this dateRead on Steam

Hello Guys!

Features & Gameplay

  • Cube Blaster Survivor: The Cube Blaster minigame is now a complete with camera controls, weapons, and an XP system.

  • Offline Earnings: The system is currently active with a 3-hour cap.

  • Persistent Potions: Your active potions will now persiste accross Prestige resets and NG+ cycles.

Balance & Progression

  • Rebalance: To compensate for potion persistence, potion magnitudes (~40-50%) and durations (~25-30%) have been reduced. Card bonus effects have also been scaled down by ~40-50%.

  • Progression Gaps: Smoothed out the upgrade cost curve across the massive 1e150–1e500 range.

Visuals & UI

  • Aesthetic Polish: Minigame PLAY buttons are now color-coded, and top-bar Prestige/Mastery cubes now have progressive glow effects.

  • UX Improvements: Added loading animations for the Prestige page and fixed the tutorial spotlight dimming issue.

Bug Fixes

  • Autobuyer NG+ Fix: Fixed a desync where autobuyers visually showed as "ON" after an NG+ reset despite losing the required prestige upgrades.

  • Garden Zoom: Fixed a canvas zoom glitch when expanding plots in the Cube Garden.

  • Particles: Applied further fixes to click particles flying inward instead of outward.

Localization Update

  • German: Over 651 corrections (grammar, untranslated terms, and abbreviations).

  • Russian: ~250 errors fixed including garbled text and grammar.

  • Italian & Simplified Chinese: Standardized terminology and fixed untranslated strings across the board.

-Jabran

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