Cube Foundry · published · build 22412715

Hello Guys!
Cube Blaster Survivor: The Cube Blaster minigame is now a complete with camera controls, weapons, and an XP system.
Offline Earnings: The system is currently active with a 3-hour cap.
Persistent Potions: Your active potions will now persiste accross Prestige resets and NG+ cycles.
Rebalance: To compensate for potion persistence, potion magnitudes (~40-50%) and durations (~25-30%) have been reduced. Card bonus effects have also been scaled down by ~40-50%.
Progression Gaps: Smoothed out the upgrade cost curve across the massive 1e150–1e500 range.
Aesthetic Polish: Minigame PLAY buttons are now color-coded, and top-bar Prestige/Mastery cubes now have progressive glow effects.
UX Improvements: Added loading animations for the Prestige page and fixed the tutorial spotlight dimming issue.
Autobuyer NG+ Fix: Fixed a desync where autobuyers visually showed as "ON" after an NG+ reset despite losing the required prestige upgrades.
Garden Zoom: Fixed a canvas zoom glitch when expanding plots in the Cube Garden.
Particles: Applied further fixes to click particles flying inward instead of outward.
German: Over 651 corrections (grammar, untranslated terms, and abbreviations).
Russian: ~250 errors fixed including garbled text and grammar.
Italian & Simplified Chinese: Standardized terminology and fixed untranslated strings across the board.
-Jabran