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Parcel SimulatorNewsDEVLOG #003 - A sneak peek at what's coming up
Community

DEVLOG #003 - A sneak peek at what's coming up

Parcel Simulator · published 9 Dec 2025, 00:26 UTC

All newsPlayers around this dateRead on Steam

A sneak peek at what's coming up

Hey Parcel Inspectors! I have some exciting new stuff in the works that I wanted to share with you all. These updates aren't available just yet, but I thought it'd be good to share some info about them in a devlog-style format.

🏭 A New Warehouse

Currently code-named "Warehouse 2" (better name pending), this will be an entirely new facility made available for purchase once reaching Tier 14 in the existing Parcel Sim warehouse. This warehouse will require you to sort parcels in new ways using new machines, but with a link to your existing warehouse.

I hear your calls for more stuff to do, and more space to expand into, and I hope this warehouse will provide just that! I didn't want to simply add more tiers onto the existing warehouse as there's no clear direction to expand, and it feels the right size for the current set of doors available.

☝️ Raised Conveyors

By far the most requested feature I have received has been for some form of raised or stacked conveyor belts, either as a replacement for Bridge Conveyors or to simply increase warehouse throughput. While still fairly early days, I'm currently working on an implementation to make this possible.

I hope to have something playable on the staging branch in the coming weeks to test it out ahead of release. The tricky part at the moment is making sure the placement controls feel right as it can get quite messy when you have two layers of belts running along one another!

🎄 Festive Themed Warehouse

'Tis the holiday season, and so the warehouse is getting a small Christmassy makeover! This is a small themed update with a new gift-wrap parcel type and some decorations. Stay tuned as I hope to have this released very soon!

🍱 Sandbox Mode

Again, another heavily requested feature is a sandbox or "creative" mode, to allow you to freely build, expand, and spawn your automation setups with unlimited money and some quicker prototyping tools. I'm still looking at how best to implement this mode, and the tools that need to be available, but it's very much coming soon for those who really want it!


❤️ Thank you for 1900+ Steam Reviews!

As always, reviews are super appreciated and really help with understanding the pain-points in Parcel Simulator as well as showing the game to more players on Steam! Please do consider leaving one if you haven't already, thanks!

🌐 Links

Here are some links to social platforms where you can connect with me:

Bluesky Discord YouTube


Thanks

-- Dan

More from Parcel Simulator

Other announcements

All news
Game update4 Aug 2026New Warehouse Community Reported Bugfixes 5Hey Parcel Inspectors! This update contains the following changes: 🛠️ Fixes · Further fixes to collisions to prevent pallets falling through the new warehouse upstairs floor · Fixed the purple valid Stamps sometimes appearing inverted/backwards/flipped such that they look invalid · Removed overlapping arrows from certain conveyors (sticker applier, etc.), and moved arrows on Pauser conveyors ·…Game update31 Jul 2026New Warehouse Community Reported Bugfixes 4Hey Parcel Inspectors! This update contains the following fixes: 🛠️ Fixes · Fixed an issue where you can't select inspection stickers using controller at the inspect table · Made inspection stickers better prioritised when navigating using controller at the inspect table Thanks, -- DanIn-game event30 Jul 2026Optimisation, Quality of Life Changes, and Major Bug FixesHey Parcel Inspectors! I've been working away on a bunch of fixes, optimisations and quality of life changes to improve the latest "New Warehouse" update. Thanks for all the messages and feedback as always, it's been super helpful for helping me understand the pain points in the game and to shape future updates! Here's a list of all the stuff in this update: ⭐ Quality of Life · You can now use…