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Blind Descent PlaytestNewsPlaytest Update 0.3.40 - Disable Motion Blur and More
In-game event

Playtest Update 0.3.40 - Disable Motion Blur and More

Blind Descent Playtest · published 7 Aug 2025, 14:37 UTC · build 19490619

All newsPlayers around this dateRead on Steam

Greetings, explorers!

Update 0.3.40 is now live! List of changes and fixes:

- Fixed a performance issue near the steam pipes at the Column;

- Some tutorials had their icons missing - fixed;

- Plants won’t disappear anymore after being hit with a weapon;

- Fixed a crash on breaking deer meat;

- Vaulting while holding an item in your hands will no longer cause the item to fall through textures;

- Split logs can be used as fuel now;

- Fixed the bugs related to the bottom row of the inventory;

- Now you can’t create extra inventory space by dragging large items outside of it;

- You can place your bed in the shelter now;

- Improved Holowatch suggestions; 

- Fixed red plant description;

- Damaged palm trees won’t disappear on save reload;

- Fixed a bug related to the building system locking out and asking for more support;

- Fixed the names of some harvestable plants;

- Pumpkin has a proper name now; 

- New feature: Removing the chest with items inside will result in items spawning in the game;

- Fixed collision errors in the Silkworm Cave;

- Crafted items should no longer disappear when your inventory is full;

- The game won’t crash anymore when you assign multiple hotkeys to the same binding;

- Motion Blur setting added to the game;

- Blue Creeper shell dupe is now patched out;

- Fixed some crashes related to foundations.

Huge thanks for all of the feedback! It helps us make Blind Descent a better game and shape a clear vision for Early Access. Enjoy the playtest!

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Community1 Sep 2026Playtest: How to Send a Crash ReportHi explorers! We've got a lot of feedback about the playtest in the last few days - huge thanks to everyone playing. We want to solve the crashes as soon as we can and for that we need some additional info from you! There's a function to generate a more thorough crash report by adding a launch command to the playtest in Steam - -gpucrashdebugging -dpcvars=r.PSOPrecaching=0,r.PSOPrecache.GlobalS…Community14 Aug 2025Plasytest Ends TomorrowSurvivors, the Blind Descent Playtest will end on August 15 at 16:00 (UTC+3). Make your last runs count, gather your final notes, and share your feedback before the tunnels close… for now. See you in the depths again soon!Community8 Aug 2025Ask us Anything!Ask Blind Descent Devs Anything! Wanted to peek behind the curtain of Blind Descent ? Now’s your chance! We’re hosting a special AMA (Ask Me Anything) session with the dev team — and we want your questions. Whether it’s about strange Martian flora, dangerous creatures, or how we built the infection system, nothing is off-limits (well... almost nothing 👀). Drop your questions in the comments an…