Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tidal Shock: SURFERS DLCNewsUpdate 1.1
In-game event

Update 1.1

Tidal Shock: SURFERS DLC · published 29 Apr 2025, 17:07 UTC · build 18282713

All newsPlayers around this dateRead on Steam

Hello patch-notes-readers, and thanks for joining us on our first update since 1.0 Release!

The team here at Moonray Studios been keeping busy since we last spoke, with a major weapon rebalance, a few new features, and lots of bugfixes. Let's dive in!

The biggest change you'll notice in 1.1 is the weapon rebalance:

  • Weapons have been rescaled overall: Legendary weapons are mostly unchanged, but Common weapons have been buffed significantly, now performing at the level of the old rare weapons. Uncommon, Rare, and Epic weapons have been rescaled accordingly.
  • You'll now only ever spawn with Common weapons (which are much better than they used to be).
  • Weapons spawned around the world will always be Uncommon or better.
  • All weapons now come in every rarity. In practice this means we have added 10 new weapons:
    • Epic/Legendary Pistol
    • Legendary Shotgun
    • Common/Uncommon Sniper
    • Common/Uncommon Thumper
    • Common/Uncommon/Rare Carpet

  • Sniper damage has been rebalanced, and you can no longer one-shot enemies with no shield unless you get a headshot:

    • Previous: ~/~/100/115/130, with 2x headshot damage: ~/~/200/235/260
    • New: 40/50/60/70/80, with 3x headshot damage: 120/150/180/210/240

  • The Carpet, Thumper, and Torpedo now do bonus damage to blockers.
You might also notice a new "Tournament Password" dropdown on the main menu, which you can use to set up larger private matches. By entering a password here, you'll only make matches with other lobbies using that password. For custom matches, each team should party up, and then when ready, you can enter a password to only matchmake with other teams using that password. This ensures your party won't be split up by the matchmaker.

Some other changes in 1.1:

  • Reduced total size on disk and further optimized RAM & VRAM usage.
  • Added option in key bindings menu to reset to default bindings.
  • Tweaked MMR values to make it a little more dynamic, i.e. each match should contribute more to your overall rating.

And as always, we took the time to squash some more bugs:

  • Fixed an issue that made the in-game menu sometimes inaccessible on controller.
  • Fixed a longstanding visual bug when the other team quits a match, which would then show a "Round 2" or similar loading screen to remaining players during the post-game sequence.
  • Fixed an issue where some text, including the tutorial, would not display when your system language is not set to English.
  • Fixed a matchmaking bug that would sometimes cause a lobby merge failure.
  • Removed bloom from the UI so it no longer feels like you're reading in a swimming pool.
  • Fixed some UI Elements that were too blurry at lower quality settings.

Of course, the biggest problem we've been hearing from players is that they're having trouble finding a match. Unfortunately, that's one bug we're not currently able to fix via patch notes, but we do have a solution: Starting this weekend, we're introducing our Saturday Night Dives: Every Saturday, we have 3 dedicated times for you to dive in and meet up with other players for a match. We've tried to spread them out to cover our fans in different time zones.
Of course, you can enjoy Tidal Shock any day, any time if you bring a friend. (and why not? it's free after all!) Plus, you can always look for a game with the fine folks over on our Discord Server.

That's all for now! Dive into the arena and check out the update for yourself!
🌊⚡

More from Tidal Shock: SURFERS DLC

Other announcements

All news
Game update25 Jun 2025Patch 1.1.3Patch 1.1.3 is a tiny update, with a single fix: · Fixed a matchmaking bug that sometimes caused players to be kicked out of lobbies for no reason, right before starting a match.Game update28 May 2025Patch 1.1.2bPatch 1.1.2b addresses a few bugs and other issues brought up by the community: · (Hopefully) Fixed an issue that would sometimes cause an infinite loop of merging lobbies during matchmaking. · Fixed a bug where the game became unresponsive for about a minute if you opened the in-game menu as the match finished. · Fixed poor performance when using one of the blockers from the gear pack. · Fixed…Game update1 May 2025Patch 1.1.1cPatch 1.1.1c adds a handful of tweaks that didn't make it into the 1.1 Update : · Refreshed lighting in the main level · Added timer indicators to warn about the end of the round · Improved map selection for small lobbies · Filled some holes in the map that let you escape into the abyss · Fixed some loading backgrounds showing bright artifacts at lower quality levels · Fixed some misplaced visu…