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castle idlerNews1.025 update (balancing/bug fixes)
Game update

1.025 update (balancing/bug fixes)

castle idler · published 25 Apr 2026, 20:38 UTC · build 22960086

All newsPlayers around this dateRead on Steam

1.025 update

  • now allow players to continue playing after beating the game

  • fixed issue with cursor lag

  • balanced some of the levels to make progression smoother

  • added a button in prestige tree that refunds the whole tree

  • fixed a bug making the speedrun achievement not work

Thank you to everyone who has played the game and left a review.

We received multiple points of feedback regarding the balancing of the game.

Over the next few days, we will work on rebalancing the game further and making the progression smoother.

Thank you for your patience, we will keep everyone updated on future changes.

More from castle idler

Other announcements

All news
Game update30 Apr 20261.11 - hotfixfixed a bug causing magic arrow to not check for burn 1000 achievement · changed all number displays to display k for 1 thousand and m for 1 millionGame update29 Apr 2026Small Patch to 1.1 versionPrestige nodes that damage all enemies when stars are clicked now synergize with prestige nodes that give money whenever an enemy is hit · Added 3 new free population prestige milestones to the prestige treeMajor update29 Apr 20261.1 - Major Balance UpdateHi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game. Here is the list of updates for 1.1 version: · Added damage indicators when enemies get hit (can be turned off in settings) · Added ability to view the tower's DPS over the past 5 seconds by hovering over the tower · Added a free new prestige that prevents attack speed from resetting after…