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Schedule INewsv0.4.5 Open Beta
Steam news

v0.4.5 Open Beta

Schedule I · published 27 Mar 2026, 02:24 UTC

All newsPlayers around this dateRead on Steam

Additions

  • Added Golden M1911.

  • Added Big Sprinkler.

  • Added reorder feature to the delivery app.

  • Added 'seeded mixing' setting.

  • Added dynamic reticle for ranged weapons.

  • Added notifications when deliveries arrive.

  • Added headshot damage multiplier for ranged weapons.

Tweaks/Improvements

  • Redesigned the delivery app.

  • Employees (excluding dealers) will now consume any bagged product left in their inventory.

  • Supplier relationships are now increased when you purchase items at a meetup.

  • Tweaked item slot filter context menu UI.

  • Tweaked product effect duration for NPCs:

    • Weed = 9 hours.

    • Meth = 9 hours.

    • Cocaine = 6 hours.

    • Shrooms = 12 hours.

    • Effect durations for players are 1/3 of these values.

  • The assigned employee's name is now displayed on management pop-ups.

  • Tweaked the spread and aim duration of all ranged weapons.

  • Tweaked the impact force of various weapons.

  • Management popups are now visible even when outside of property bounds.

  • NPC movement is now halted during a heavy flinch.

  • Tweaked the customer product enjoyment evaluation algorithm to exclude quality consideration when used in a theoretical context (generating a deal offer, evaluating counteroffers, etc).

  • Improved NPC threat response behaviour.

  • Temporarily disabled the feedback system while we migrate to a different backend. The old system was vulnerable to exploits and did not handle the volume of reports sufficiently.


Bug fixes

  • Fixed missing chemistry station particles.

  • Fixed meth, coke, and shrooms being discovered immediately in a fresh save.

  • Fixed clipboard hints not working.

  • Fixed NPCs jolting when they ragdoll while crouched.

  • Fixed weird collision at supplier meetups.

  • Fixed the sweatshop post box mesh not reflecting the actual physical position.

  • Fixed third-person gun animations sometimes getting stuck.

  • Fixed NPCs sometimes not reacting to gunshots/brandishing.

  • Fixed delivery duration always being 6 hours for non-host players.

  • Fixed the shotgun firing sound playing several times at once when heard from a third-person perspective.

More from Schedule I

Other announcements

All news
Game update14 Aug 2026Patch v0.4.6f13Bug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update13 Aug 2026v0.4.6f13 Open BetaBug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update8 Aug 2026Patch v0.4.6f12Bug fixes · Fixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue. · Fixed packaging station button text wrapping. · Fixed main menu info popup sometimes not displaying. · Fixed quest UI layouts sometimes not refreshing properly.