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Sadko DemoNewsWow, what an update! — Demo 3.1
Major update

Wow, what an update! — Demo 3.1

Sadko Demo · published 12 Mar 2026, 07:36 UTC

All newsPlayers around this dateRead on Steam

Technical:

  • A system for obtaining active skills

  • New active ability: Knockback

  • The hero's characteristic system has been changed

  • Sadko won't attack until he's looking at an enemy

  • Run faster when you're looking at your feet)

  • A step-by-step tutorial has been added so you don't miss anything

  • When leaving the construction zone, resources aren't lost but are scattered nearby

  • You now have time to return to the construction zone

  • Back to the roots: stat boosts drop from enemies again

  • Three brand new temporary boosters

  • Now you can build a mini-monument (still without a boss for now)

  • A spawn system based on locations - go visit your swamp friends

  • A hint system: if you need something, an indicator will lead you straight to the target

  • Locations are filled with interactive animals

  • The beginnings of balance: a smoother difficulty curve

Artistic:

  • The level-up stat interface has been updated

  • New animations and effects for the construction phase

  • Locations have been visually updated

  • Sadko's movement animation has been fixed

  • The cursor now shows the attack cooldown

  • Added interface for gamepad support

  • Interactive and decorative animals have appeared on the map

Sounds:

  • We've replaced the neural network-generated music with tracks written specifically for Sadko

We’re aware that the current version has some bugs, and we’re already working hard to fix them. At the end of this month, you can expect another, more stable build.

If you encounter any bugs, please don’t hesitate to report them — we’ll make sure to listen and fix them. Thank you!

More from Sadko Demo

Other announcements

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Major update25 Aug 2026New competition mode and preparation for the full version.Update demo 5.1.2 We are starting a big stage - the development of the remaining mechanics of the full version of "Sadko". But before that, we have prepared for you an update that is not so noticeable from the outside, but hides many important changes inside. And also - a new mode that will brighten the wait! Technical improvements ➖ Improved performance: FPS became higher (due to this, a loadi…Major update8 Jun 2026Getting closer to release! Major update for the game "Sadko"Getting closer to release! Sadko has received a major new update 4.1! In it, we've fixed, changed, and spruced up a lot of things. Technical: · Skill radius now linked to upgrading · Improved camera feedback effects when using skills · Changed logic for ranged enemies (laser beam) · Added new attacks for Kikimora and Bolotnik (crabs) · Enemies leave combat if Sadko moves away · Temporary meta-p…In-game event19 May 2026Refactoring of many systems, moving away from AI in musicParticipation in the "IGROPROM 2026" contest brought us a lot of real-time feedback, which allowed us to work extremely productively. Many mechanics have been polished, new small details have been implemented, and some systems have been completely rewritten. But most importantly - we're saying goodbye forever to the "Uses AI" checkbox , because today's update replaces the last two tracks we mad…