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Hold The MineNewsPatch #04: Balancing and Bug Fixes
In-game event

Patch #04: Balancing and Bug Fixes

Hold The Mine · published 2 Mar 2026, 10:21 UTC · build 22158665

All newsPlayers around this dateRead on Steam

Hello miners!

Today's patch is mostly about bug fixing, including a fix to lags introduce with the last patch, but I took the opportunity to make some extra changes, including the removal of scoring penalty from taking damage and increasing occurence of random events in endless among other things.

Next patch will be the Chaos Beasts update coming on March 9th.

Steam Reviews: Your Feedback Matters



I've been reading through all your Steam reviews, and I appreciate the feedback we've been receiving. Keep in mind this is just the beginning of Early Access. I'd love to continue seeing more of your thoughts and suggestions! Your support is important and it helps knowing what to focus on for each upcoming patch.

Patch Notes - Version 0.7.32

Balancing

- Removed point penalty for taking door damages from score calculation. 

- Each additional night survived in endless grants more points for the score calculation.

- Increased Gem Specialist (Knight Power) rune cost from 3 to 5.

- Decreased First In Line (Berserker Power) range bonus from 50 to 25%.

- Decreased Venom Blade relic chance to trigger from 40 to 30%.

- Removed a limitation preventing random weather events from happening after a certain amount of nights in endless mode.  

Misc

- Improved loading time speed when starting a new run or going back to the main menu. 

- Reduced Special Beer Stash effect volume by 25%.

Bug Fixes

- Fixed an issue where heroes’ stat would still show bonus from previous runs when you have to choose one from a prison. 

- Fixed an issue preventing critical hits triggered by Axe of Giants building effect to ignore heroes’ brutal hit chance.

- Fixed an issue preventing new run loading. 

- Fixed an issue with some relic visuals being overpixelized. 

- Fixed an issue preventing Bastion to show in the first prison choice.

- Fixed an issue with the Special Beer Stash building provoking undesired lags in battle.

- Fixed an issue with the Special Beer Stash building preventing the visual effect from playing.

- Fixed an issue making clicking on the restart button at the end of a run impossible in some cases.

- Fixed the unnecessary Cursed Source (Apostle Power) text spam in endless waves.

- Fixed an issue preventing enemies killed with the Heavy Anvil spell to count (including mimics for the quest requirement).


That's all for today, thank you so much for all the support! Next patch will be the Chaos Beasts update coming on March 9th, including bosses and some other cool things.

paci

Join the Hold The Mine Community



Come be part of the Hold The Mine community. Join us on Discord (link) to share your thoughts, talk with other players, share your tips and see what others are building underground. You can also find updates and discussions on Reddit (link).


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