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What We CarryNewsPatch 1.0.9
Game update

Patch 1.0.9

What We Carry · published 2 Mar 2026, 03:19 UTC

All newsPlayers around this dateRead on Steam

Save & Load Features Are IN!

This one may seem like a simple/small update on a gameplay side but it was a huge undertaking on the coding side.

New Mechanic
The premonition system will be rolling out in this patch as well!
This system accomplishes a number of things all wrapped into one elegant bow.
Previously in order to learn from the event cards and their ensuing result cards, one needed to either have a super brain.. or write all the outcomes down. The premonition system hopefully makes each playthrough a lot more approachable. The basics of it are as such:
When you see a result card, i.e. you select an option from an event card and the next box pops up. This will be saved in your mystical computer wizard brain for all future runs. Then when you run across that same event and event option again, you will be able to hover the event option for a preview of the forthcoming result card in order to better remember and plan for your future paths/choices. This system is much better seen in action than written about as I'm now realizing XD.

p.s. Your settings will also save in between closing the game and reopening so no more need to reset them on each new open :)

More from What We Carry

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Major update1 Apr 2026Act 2 : The Decaying SwampPatch Notes New Content: · Act 2 - The Swamp - An all new area to explore, Full of new items, event cards, and more! · Unique Events - A New and different kind of interactable event. These will aid in allowing the player greater input and decision making when it comes to crafting their build. Some events may offer special items or opportunities not granted elsewhere. · 20+ New Event Cards - Mor…Community14 Mar 2026Act 2 UpdatesAct 2 Is On The Way! Our daily updates and bug fixes have come to a close as most current bugs and fixes have been implemented for the current build. Now, and for the past several days, I have been hard at work on developing Act 2 of What We Carry. This includes: new enemies, items, event cards, and hopefully, if I can get it in and working in time, a new system allowing shops, game events, etc…Game update4 Mar 2026Patch 1.1.1New Day New Patch.. That's What I Say New Items, New UI, and some bug fixes! New Items · Dice · Feathered Fleets New UI · Fixed Inventory Item Name UI to not scroll when overflowing · Added current carry weight UI to inventory screen. · Added Darkness step counter to help with tracking how close/far the darkness is to getting you. Bugs · Fixed Bug with Poison still not working XD whooopssssiiie…