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What We CarryNewsAct 2 Updates
Community

Act 2 Updates

What We Carry · published 14 Mar 2026, 23:13 UTC

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Act 2 Is On The Way!

Our daily updates and bug fixes have come to a close as most current bugs and fixes have been implemented for the current build. Now, and for the past several days, I have been hard at work on developing Act 2 of What We Carry. This includes: new enemies, items, event cards, and hopefully, if I can get it in and working in time, a new system allowing shops, game events, etc. will be implemented and added into Act 1 as well. I hope you all have been enjoying your time and journeys down the mysterious path so far! There is still a lot of content to get out so please know I am indeed hard at work on these things. The daily updates only took a hold so that I may focus on getting the larger content updates out. Thank you all for your patience and understanding :)

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Major update1 Apr 2026Act 2 : The Decaying SwampPatch Notes New Content: · Act 2 - The Swamp - An all new area to explore, Full of new items, event cards, and more! · Unique Events - A New and different kind of interactable event. These will aid in allowing the player greater input and decision making when it comes to crafting their build. Some events may offer special items or opportunities not granted elsewhere. · 20+ New Event Cards - Mor…Game update4 Mar 2026Patch 1.1.1New Day New Patch.. That's What I Say New Items, New UI, and some bug fixes! New Items · Dice · Feathered Fleets New UI · Fixed Inventory Item Name UI to not scroll when overflowing · Added current carry weight UI to inventory screen. · Added Darkness step counter to help with tracking how close/far the darkness is to getting you. Bugs · Fixed Bug with Poison still not working XD whooopssssiiie…Game update3 Mar 2026Patch 1.1.0.aSmall Patch Fixed a bug where Burnt and Poison still weren't procing correctly.