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Hold The MineNewsPatch #03: Puppeteer Workshop, Beer Stash, new Gems and more!
In-game event

Patch #03: Puppeteer Workshop, Beer Stash, new Gems and more!

Hold The Mine · published 27 Feb 2026, 14:08 UTC · build 22128754

All newsPlayers around this dateRead on Steam

Hello miners!

Today's patch is adding 2 brand new buildings and 2 gems to add some diversity.

Many people asked why summons were not benefiting from the gems with on hit effects equipped by the hero invoking them. A fair criticism, especially since only one building is available to boost summons. The Puppeteer Workshop is here now, making this kind of benefit possible! Necromancer's minions and Wizard's Crows will be much deadlier now!

Another building, the Special Beer Stash and 2 new Gems are also included in this patch, providing extra benefit to critical hit and poison synergies.

This is a continuous effort, more buildings, relics and gems are coming.

Steam Reviews: Your Feedback Matters



I've been reading through all your Steam reviews, and I appreciate the feedback we've been receiving. Keep in mind this is just the beginning of Early Access. I'd love to continue seeing more of your thoughts and suggestions! Your support is important and it helps knowing what to focus on for each upcoming patch.

Patch Notes - Version 0.7.31

New Content

  • Special Beer Stash (New Building): Critical Hits have a 20% chance of triggering a blast which deals 100% additional damage and applies Knockback 2 to nearby enemies.

  • Puppeteer Workshop (New Building): Summons invoked by a hero benefit from the gems equipped on that hero.

    It means gems giving status effects on hit to heroes also apply to the hero summons. Gems providing flat stat bonus are not concerned, as they were already benefiting to summons invoked by heroes (taking 50% of actual hero stats). 

  • New Gem: Hero Critical hits have 10% chance of becoming Brutal Critical Hits, dealing 500% of their base damage instead of 200%.

  • New Gem: Basic attacks reset the duration of all stacks of Poison on the enemy.

Balancing

  • Rogue base range has been increased from 6 to 8. 

  • Dragon Pet (Dragon Hunter Power) rune cost has been decreased from 4 to 3 runes.

  • Fire Eater (Dragon Hunter Power) rune cost has been decreased from 4 to 3 runes.

  • Decreased the base health of the Skull Head enemies. Spawn rate starting night 25 has been slightly adjusted.

  • Increased damage numbers size and added a unique color to them when the damage is from a Brutal Critical hit.

  • Decreased the amount of enemies killed required to unlock the Berserker hero from 40,000 to 30,000.

  • Adjusted the minimum number of Bomber enemies on the first 10 waves. 

  • Increased the base move speed of the Slime enemy from 4 to 5.5. 

Misc

  • Increased overall performances for enemies and visual effects in battle.  

Bug Fixes

  • Fixed an issue allowing identical relics to be obtained with the Scavenger Hideout building effect. 

  • Fixed an issue with deeper mine chunks displaying an incorrect visual background.

  • Fixed an issue causing a main menu soft lock when steam is not connected.

  • Fixed an issue allowing a 6th prison to spawn in the mine.

What's Next?


Our first major update is coming on March 9th, introducing new content like relics offering more synergy specialization and also something bigger... run bosses (including a dragon?!). This update will also be an opportunity to completely reset the Leaderboard, as it will also include changes to the way points are calculated.

I hope you are as excited as I am for the future of Hold The Mine, we have a lot of cool stuff planned, players already provided a lot of really cool ideas I want to add into the game over the next months:

  • New Game Modes: Conquest (challenges) and Custom (sandbox)

  • Meta Progression

  • Mid Run Save

  • More heroes, buildings, relics,... and more!

That's all for today, thank you so much for all the support, it means a lot! 

paci

Join the Hold The Mine Community



Come be part of the Hold The Mine community. Join us on Discord (link) to share your thoughts, talk with other players, share your tips and see what others are building underground. You can also find updates and discussions on Reddit (link).


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