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Hold The MineNewsPatch #02: Marks, Skull Heads and Bug Fixes
In-game event

Patch #02: Marks, Skull Heads and Bug Fixes

Hold The Mine · published 23 Feb 2026, 17:30 UTC · build 22057567

All newsPlayers around this dateRead on Steam

Hello miners!

This week, we have 2 patchs coming including this one today mostly about some necessary balancing changes and bug fixes, and another one later this week (including some brand new gems and buildings!).

Today, I wanted to adress some player feedback regarding the Huntress and the Rogue. This patch gives some love to those 2 heroes by granting them some necessary buff and giving more interest to Hunter and Death Marks. I hope those buffs will make those two more reliable especially early on.

Glorious Statue is a very powerful building especially if you get it in the first 2-3 days. But his cost was arguably very low in comparison to its snowball potential early. Don't get me wrong, it's still a powerful building to get as soon as possible, but with the increase of the diamond cost, it means you'll have less opportunity later to construct rare buildings.

The flying skull heads that appear starting on night 20 are a real nightmares to deal with right now. They are fast, are immune to status effects and have tons of health. This patch includes a significant health pool reduction for this enemy type. I'll keep monitoring this enemy, in case it's too much or not enough.

Patch Notes - Version 0.7.30

Changes

  • Glorious Statue building diamond cost has been increased from 2 to 3.

  • Ambush (Huntress Power) damage range has been increased by 30%. Visual effect visibility has been improved.

  • Easy Shot (Huntress Power) periodic cooldown has been reduced from 6 to 4 seconds.

  • Hunter Mark bonus damage has been increased from 100 to 200%.

  • Ambusher Ground building effect now applies a Hunter Mark every 8 enemy spawns instead (previously 10).

  • Death Mark health ratio trigger has been increased from 25 to 40% maximum health.

  • Death Mark (Rogue Power) periodic cooldown has been reduced from 6 to 5 seconds. Rune cost has been decreased from 4 to 3 runes.

  • Shadow Strike (Rogue Power) rune cost has been decreased from 4 to 3 runes.

  • Flying Skull Head enemy type base health has been decreased by 30%.

  • Mine depth has been extended. More changes are coming to make deeper chunks more interesting to dig.

  • Hospital building effect damage has been increased from 50 to 75% of total damage.

Misc

  • Slightly improved overall performances especially in endless mode.

Bug Fixes

  • Several bugs causing crashes have been fixed.

  • Fixed an issue causing Ruins to be hidden (no cracks visible on the blocks).

  • Fixed an issue causing Barrels to show an incorrect direction compared to the one applied with the effect.

  • Fixed an issue causing multiple ruins to spawn on a single location.

  • Fixed an issue causing the game speed to reset to x1 when the dwarf army arrived.

  • Fixed an issue with mine block tiling in some block configurations.

  • Fixed an issue with the main menu animation speed being tightened to framerate.

That's all for today, see you later this week for a new patch with new content! Again, thank you so much for all the support! 

paci

Steam Reviews: Your Feedback Matters


I've been reading through all your Steam reviews, and I appreciate the feedback we've been receiving. Keep in mind this is just the beginning of Early Access. I'd love to continue seeing more of your thoughts and suggestions! It helps knowing what to focus on for each upcoming patch.

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Join the Hold The Mine Community


Come be part of the Hold The Mine community. Join us on Discord (link) to share your thoughts, talk with other players, share your tips and see what others are building underground. You can also find updates and discussions on Reddit (link).


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