
Greetings, Gemblades!
I just pushed the first update for the Demo build with the following changes:
Balancing:
Arachnid is now Emerald
Some of the base Gemblades (without abilities) have been slightly rebalanced
Gluttony now costs 9 (was 7), and also reward you with 2 Gold & 2 Power
Zerathal now exiles the left or rightmost card in your hand at the end of each turn
Card Cycle with 7 new cards, focused on synergizing with your starter deck:
Dragonhunter: +1 Gem for each Gemblade without an ability in your hand
Ironfist: +2 Power for each Gemblade without an ability in your hand
Minotaur: +1 Gold for each Gemblade without an ability in your hand
Nurture: Evolve the two lowest gem value Gemblades without an ability in your hand, draw one
Trainer: Evolve the lowest gem value Gemblade without an ability in your hand, draw one
Commander: +1 Gold for every four gemblades without an ability in your deck
Spike: +1 Power for every three gemblades without an ability in your deck
2 new Discovery cards that will add a bit more randomness to your runs:
Fateweaver: Discover an ephemeral Gemblade with cost four or higher, then draw it
Tengu: Discover a Gemblade with cost four or lower, then draw it
I hope you have fun exploring the new builds! Consider joining us on Discord where you can contribute with your feedback on improving the Demo even further! See you there, Gemblades!
P.S. I also fixed the loud volume of the logo on launch!