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Space BrossNewsNew Planet On The Horizon: #DEVLOG 3
Community

New Planet On The Horizon: #DEVLOG 3

Space Bross · published 14 Jan 2025, 13:00 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

Thank you for your incredible support and feedback! Your suggestions and insights continue to shape the journey of Space Bross. In this update, we’re introducing exciting new content, balancing gameplay, and squashing some pesky bugs. And what you asked for is finally here! Be sure to check out meta changes!

New Planet: Zars’kin


The second stop on Sam’s journey has arrived! Zars’kin is a barren, desert-like planet that once thrived as the home of the Zar’ki, a brilliant ancient civilization. Now reduced to ruins, its golden age lies buried beneath scorching sands. Explore sprawling temples and enigmatic artifacts that whisper of a lost legacy.

Story Mode


Story mode is now ready for testing! Feel free to jump in, give it a try and leave us your suggestions!

New Monsters

Ruinkin:

Descendants of the Zar’ki, twisted by time and the planet’s harsh conditions. These hostile creatures guard their territory fiercely, with legends hinting at fragments of ancient knowledge hidden within their primal rage.

Sandspur:

Once loyal flying maggot-like beasts used to carry objects and aid construction, these creatures now serve as relentless attackers.

Kharvok:

A highly dangerous creature originally used to defend Zar’ki cities. Now a vicious guardian, Kharvok is resistant to attacks and should be avoided at all costs.

UI Changes

  • Redesigned for a sleeker, more intuitive experience.
  • Enhanced visuals and usability for better gameplay clarity.
  • Introducing a new feature allowing players to speed up the gaming experience by 2x and 3x

Meta Changes


To enhance gameplay balance and excitement, we’ve refined the following mechanics based on your feedback:

Character:

  • Speed has now boosted significantly, allowing faster movement, reloading, and shooting.

Rage Skill:

  • Efficiency increased to make it feel more impactful in battle.
  • Duration slightly reduced to avoid overpowering gameplay and maintain strategic depth.

Shotgun:

  • Base clip size increased to 2, with upgrades boosting it to 5. This change improves utility while preserving progression opportunities.

Rocket Launcher:

  • Enhanced range, damage, and reload speed to increase its effectiveness and make it a more viable late-game weapon.

Resource & Experience Output:

  • Increased across the board to reward exploration and combat, ensuring players feel adequately compensated for their efforts.

Bug Fixes

  • Base Animation Glitch: Resolved an issue where the base animation caused visual glitches during collapse sequences.
  • Upgrade Sync Issue: Fixed a bug where base upgrades weren’t correctly reflected on the profile page, ensuring consistency in gameplay and visuals.
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