Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nin OnlineNewsUpdate v5.12.9
In-game event

Update v5.12.9

Nin Online · published 9 Apr 2026, 13:47 UTC · build 22713478

All newsPlayers around this dateRead on Steam

We're in the midst of training our new full-time programmer, Kai, to work on Nin Online! so expect feature updates to take a little longer than usual. However, once he's gotten the hang of it, things should move faster than ever.


Features

  • (WIP) Mannequin System

    A new type of furniture that displays equipment like a player character!

  • Anti-cheat Feature Improvements
    We've further improved how checking for bots works.

  • AFK Label System reworked into PlayerStatus Label System
    Can now be used to display other statuses (eg. Guarding, Scouting etc.)

  • Improved Native Linux Support for both Server & Client
    We're going to look into maintaining a native linux build soon!

  • Audit System from Auto Chunin Exam event

  • Added Linux HWID support


Changes

  • Reduced the required amount of casts required to level up Sensory Technique
    Now it takes the same amount as Substitution, Flicker, and other general utility jutsus.

  • Fixed Monkey Summoning Technique requiring more casts to level up than other summons.


Bug Fixes

  • Tons of improvements to Auto Chunin Exam

  • Fixed Ban Thresholds using previous points and giving punishments more severely than it should

  • Fixed Summons not being despawned properly during Tournament matches

  • Temporarily prevent players from joining Events while on Escort mission

  • Fixed issue with Trash Bags spawning on top of buildings

  • Sand and Mist introductory missions now will also provide Food Rations, just like Leaf missions do

More from Nin Online

Other announcements

All news
Major update15 Sep 2026Update v5.13.6.9This is a long awaited system, since we introduced Elections and Approval Ratings into Nin Online, you guys have been waiting for the ability to act on it. This version of Nin Online comes with the new Uprising System and a ton of other goodies including major upgrades to the game's Day/Night system and UI reworks . Uprising System You've been oppressed by a tyrant ninja who claimed the positio…In-game event12 Sep 2026Update v5.13.6.4Another day of polishing and bug fixes , but we also manage to squeeze time in for content and new features ! Thanks to our dedicated team at Hitspark. Features · Channeled Jutsu Improvements (Image for Demonstration purposes only) · Channel-able Jutsu now have a border that shows you can channel it · Channeled Jutsu now go on cooldown after channeling ends · (Devs) Channeling Jutsu now can hav…In-game event11 Sep 2026Update v5.13.6.2It's been a stressful 48-hours since the launch of Nin Online's Movement Unlocked Update , one of the most fundamental features of Nin Online, movement having been reworked from the ground up from a grid-based system to a pixel movement system, providing complete freedom to the movement system. We apologize for the rocky start, as we've tried our best to prevent as many bugs as possible by rele…