Another day of polishing and bug fixes, but we also manage to squeeze time in for content and new features! Thanks to our dedicated team at Hitspark.
Channeled Jutsu Improvements
(Image for Demonstration purposes only)
Channel-able Jutsu now have a border that shows you can channel it
Channeled Jutsu now go on cooldown after channeling ends
(Devs) Channeling Jutsu now can have maximum intervals
Added Projectile spread setting for slight deviance in angles
Added Seaweed "Nodes" that drops Seaweed to the following Maps:
South Eastern Sea IV
South Eastern Sea III
South Eastern Sea
Shipwreck Cove (Coming Soon)
Since many recipes require seaweed, this will greatly improve the quality of life for Cooking Progression .
Combined Blessing Announcements into a single announcement (It always used to split into 2)
The Shirakaze Fan has been completely reworked from the ground up and will now be known as Cursed Staff (Blunt Weapon).
This change is intended to give the weapon a more distinct identity away from Fan Weapons, making sure Fans in general stay Sand exclusive. Cursed Staff promotes new build possibilities, particularly for Intellect-focused glass cannon builds.
The crafting materials remain unchanged. Any player who previously owned a Shirakaze Fan will automatically receive the Cursed Staff instead.
Updated Sukon + Sukon (Solo) Land of Spirits NPC Art
Added Asarihanma Hammer Female Paperdoll
Added Dark Scythes Female Paperdoll
Fixed Dark Scythes Color Pallette
Improved Dark Scythes Visual (Running + Melee)
Woodcutting success sound effect now only plays after tree is cut down not after each chop
Bubble Coat cooldown reduced to 60 seconds.
Mending Seal now only works on allies.
Mud Pull now properly pulls your target to you.
Mud Pull no longer applies Slow debuff.
Dark Steel Kunai Dagger attack speed adjusted from 1.2 to 1.1
Dark Steel Kunai Dagger now provides +3 Intellect
Dark Steel Kunai Dagger material requirement reduced:
From 50 Dark Steel to 20
From 200 Iron Bars to 120
Fixed Buff that use paperdolls not showing lighting/particle effects
Fixed Mouse Binding to Keyboard Keybinds
Fixed bug that caused Flash Flicker to bug out all Hotkeys when stunned mid-usage
Fixed typing things in chat sometimes triggering keybinds
Fixed stamina inconsistency when changing maps (server-client desync)
Fixed Clones not moving diagonally
(Backend) Cleaned up stale completed-operation receipts for mail, shops etc.
Fixed summons not following the player into some map transfers
Fixed hopping causing glitchy positions since last update
Server stability fixes
Fixed Bubble Clone Summons' Bubble Spray Technique Range
More code test coverage to find errors before they happen
Fixed Wandering NPCs getting stuck so much
Fixed NPCs not aggro-ing you if you attack them out of their range
Fixed potential exploit with Skin Dyes
Fixed Combat Status not being synchronized on login
NPC movement improved turning and recovery near map edges and obstacles.
Durable personal mail attachment claims, automatic send retries, and background receipt cleanup.
Return instances furniture and stored items before destruction or shutdown; prevented cloning owned furniture.
Refresh player identity so replacement account data publishes correctly with account switching (/loginas)
Added lock-order guards, publication checks, and safer summon targeting
Prevent lingering invisibility, mounts, weapon overrides, and disguises after buff removal.
Channel projectiles preserve the configured original-cast or activation position.
Fixed players blocking vital areas like mission assignment desks by fixing Pass Through tile attributes
Fixed NPCs getting stuck after long periods of wandering because of being on non-integer pixel positions