
Added visual feedback for the weight system in the inventory.
Improved item selection text.
Added new items.
Fixed item image issues.
Rebalanced Double Jump Boots: jump force reduction changed from 30% → 8%.
Fixed an issue where the pause menu would not open due to missing data serialization.
Created 2 out of 5 (estimated) post-Brunt tutorial stages.
Equipping/unequipping items from the inventory now correctly applies modifiers.
Added costs to item selection (visual polish still in progress).
Added two new post-Brunt tutorial stages.
Reordered areas to ensure the tutorial appears correctly.
Fixed items that could cause bugs (generally due to missing modifier descriptions).
Fixed a bug where the boss could cancel its death animation, becoming immortal.
Made the tutorial door modular so it can be used across all linear areas.
Added tutorial signs to the "TutorialSlide" area.
Items
Odium Mask
Jump Force: 0.625 → 0.575
Hurry Boots
Jump Force: -8% → -9%
Pressing ESC no longer closes the item selection (which could trap the player in a special stage).
Merged duplicate functions triggered by the ESC key.
Fixed missing player landing VFX.
Music now resets correctly upon death.
Prevented player animations from triggering after death.
Added slide VFX.
Removed most debug elements from the game.
Added a sound system for bosses.
Added temporary sounds for the Hare (testing purposes).
Replaced the hint collectible sprite.
Implemented a system that provides one hint per lobby (allowing multiple hints per stage within the same object).
Added a test hint object to the lobby.
Fixed an issue where progress was not being saved.
Stages
RF_19
Fixed the "Brick" spike that was not breaking.
Juggling Balls
Fixed an issue where the environment overlapped in front of the ball.
SFX review