
New lighting: sun and moon with a day and night cycle, character and scenery shadows, rim light and light shafts. The world reacts to the time of day.
Options: Gameplay tab with camera shake, rumble, screen effects, dialogue speed and font size, minimap opacity and language. Video tab with VSync, FPS cap and brightness. Reset per tab.
Quick restart after death: hold Jump, or R on keyboard and LT+RT on gamepad.
Dash now passes through bosses.
Ability pickups you don't have yet now show in the HUD.
Open doors show dimmed on the map.
Stage lighting during dialogues.
Launch platforms throw at the right angle.
Better interaction between Corner Grab and the other abilities.
Tweaks to rooms in the first two areas.
Brunt's charge can no longer loop through the boss Counter-Attack system.
Harpy: dive without flicker. Scorpion: the camera no longer loses the fox.
The camera now focuses correctly on the boss when you defeat it.
Launcher projectiles leave the cannon mouth and follow the drawn curve without deforming it.
The healing tree's heal is no longer cancelled by other screens (room transition, inventory, etc.).
Achievements no longer break with an empty save.
Options reset to their defaults correctly when you clear your save.
Accents in hints, signs and menus.
Options menu: two pages no longer show on top of each other.
Music no longer overlaps when a track ends.
Rebind now lets you change the player's directions (WASD).
Rendering at 60 fps with physics at 180. Less stutter on weak machines, same physics consistency.
Load times reduced overall.
Loading without pink frames at the end.
The game launches outside Steam without hanging.
Unified game feel: shake, hitstop, flash and rumble. Screen pulse on damage, desaturation on death, slow motion on ramp pogo.
Discord link updated on F1.
Death animation plays correctly and can no longer be cancelled.