
MovableMovement doors repositioned to avoid contact during mob activation.
Removed visuals that impaired the player’s view while moving through passages.
Fixed a bug that caused the screen to turn black when entering specific stages.
Fixed an issue where Hare would leave her arena during the fight, which in turn broke the camera.
UI displaying the player’s movement count has been revised and now works correctly with collectibles.
Pogo is now split into 5 object categories: Spike, Damager, Boss, PlayerShoot, and LightPole (allowing finer control over individual forces).
Doors now appear on the map.
Fixed a bug where the options menu wouldn’t open due to missing object serialization.
Input is now determined by the player’s last used device.
Tutorial signs no longer display controller icons if a controller is connected but the player is using keyboard.
Camera adjustments now work correctly (may still have issues with PlayStation controllers).
Projectiles no longer collide with collectibles.
Added an inventory weight system (visual polish required).
Items looted from chests that the player cannot equip due to weight (grace) limits are now sent directly to the inventory.
Attempting to equip an item without sufficient grace now triggers a warning popup.
Item weights have been rebalanced.
Hurry Graves still grants an extra jump, but now reduces jump height by 30%.
Lanterns now always spawn with 0 rotation.
Debris from breakable stones now disappears after fading (projectiles no longer hit invisible objects).
Animations no longer play after the player dies.
Added a tutorial sign in the first stage explaining how to hold the jump button.
Added a popup system.
Inventory weight system now has visual feedback.
Adjusted text alignment in item selection.
Added new items.
Post-boss tutorials teaching newly unlocked mechanics.
Dialogue review and improvements to their effects.