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Delivery & BeyondNewsUPDATE V1.2.1
In-game event

UPDATE V1.2.1

Delivery & Beyond · published 3 Feb 2026, 17:14 UTC · build 21772612

All newsPlayers around this dateRead on Steam

OPTIMIZATIONS, VISUAL IMPROVEMENTS, GENERAL BUGFIXES


Thanks for all the feedback & bug reports ː8bitheartː, there are still a few bugs & optimizations on the TODO list.

CHANGES

  • Translations:

    • Fixed italian failing to show scrap count

  • Balance:

    • Store no longer picks "Switcher" item for solo players.

  • Input:

    • Added Taunts bind override support

    • Game will no longer confine the cursor, hopefully this fixes the issues on Linux

  • Visuals:

    • Vacuum hand now follows looking up / down

    • Props being scrapped now shake and decrease size (improved visual feedback)

    • Fixed weird dark block on the city's warehouse template

    • Notifications are brighter

    • Increased tooltip text size

    • Fixed inventory scroll not looping correctly

    • Fixed KO-FI QR code

    • Added invite friends button on pause menu

    • Fixed brightness slider not working

  • Glass:

    • Yet again, attempt to fix glass (third time's the charm?)

  • Delivery:

    • Fixed delivery being on the spot, but not registering properly

  • Optimizations (more to come):

    • Changed rendering to Deferred+ from Forward+

    • Train map no longer uses volumetric fog.

    • Blackboard & Employeen of the round network optimizations.

GAME CONTENT SO FAR:

  • 3 Maps (each template with at least 2+ unique variants, made with hammer) + unique musics (by Neo Te Aika ː8bitheartː)

    • Apartments

    • Train (unlocks after round 3)

    • City (unlocks after round 3)

  • 45 Deliveries

  • 14 Enemies

  • 12 Items

  • 1 year of development (started 27 November 2024, Garrysmod / Half-Life was it's inspiration after playing it for about 18 years <3).

Game is far from done, i have plans for even more maps, enemies, items, upgrades and improved modding. Do keep in mind I am solo developing, publishing, level designing... pretty much doing everything except models & music (thanks DarnHyena <3), so please bear with me :) ~ FailCake ːmissingː

Alpha pics:

More from Delivery & Beyond

Other announcements

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Game update12 Sep 2026UPDATE V3.0.2Bugfixes, bugfixes, bugfixes Mostly because unity de-referenced things ¯\\_(ツ)_ ¯ CHANGES: · VOICE: · Fixed voice auto gain not working · Fixed player's mouths not moving · AUDIO: · Fixed vacuum sound not playing · Increased player shove sound effect volume · BALANCE: · Decreased the amount of enemies the maps spawns on later rounds (I'll tweak the value a bit more if it's too low). For example…In-game event7 Sep 2026UPDATE V3.0.1Big performance improvements <3 CHANGES: · VOICE: · Boosted player's microphone volume (You can lower the player's audio on the options menu) · AUDIO: · Fixed audio not working for some players · CONTROLS: · Fixed keyboard input getting overridden with a plugged in controller. · GAMEPLAY: · Renamed ingame intro button from " TUTORIAL" to " INTRO" · Updated paper to tell the user there is a dedi…Major update9 Jul 2026UPDATE V3.0.0Quality of Life + Performance improvements. Settings & Keybinds have been reset due to new inputs / settings. Where's the new maps? I've been working on this game after my day job for nearly two years straight (started around 28th October 2024). Been dealing with burnout, so, I've been taking small breaks from the game (and brainstorming some fun ideas for what's next). This does not mean suppo…