OPTIMIZATIONS, VISUAL IMPROVEMENTS, GENERAL BUGFIXES
Translations:
Fixed italian failing to show scrap count
Balance:
Store no longer picks "Switcher" item for solo players.
Input:
Added Taunts bind override support
Game will no longer confine the cursor, hopefully this fixes the issues on Linux
Visuals:
Vacuum hand now follows looking up / down
Props being scrapped now shake and decrease size (improved visual feedback)
Fixed weird dark block on the city's warehouse template
Notifications are brighter
Increased tooltip text size
Fixed inventory scroll not looping correctly
Fixed KO-FI QR code
Added invite friends button on pause menu
Fixed brightness slider not working
Glass:
Yet again, attempt to fix glass (third time's the charm?)
Delivery:
Fixed delivery being on the spot, but not registering properly
Optimizations (more to come):
Changed rendering to Deferred+ from Forward+
Train map no longer uses volumetric fog.
Blackboard & Employeen of the round network optimizations.
3 Maps (each template with at least 2+ unique variants, made with hammer) + unique musics (by Neo Te Aika ː8bitheartː)
Apartments
Train (unlocks after round 3)
City (unlocks after round 3)
45 Deliveries
14 Enemies
12 Items
1 year of development (started 27 November 2024, Garrysmod / Half-Life was it's inspiration after playing it for about 18 years <3).
Alpha pics: