This update fixes multiple known issues and optimizes certain gameplay experiences.
When all four of your weapon slots are filled, the system will automatically check your owned weapons upon reaching a level where a new weapon can be claimed as a reward. The upgrade reward will be replaced with the high-tier evolved weapon corresponding to a base weapon that meets all three of the following conditions:
Condition 1: The weapon is a base weapon.
Condition 2: The weapon has a selected synthesis and evolution path.
Condition 3: The weapon cannot be synthesized with the other three weapons.
A maximum of 3 high-tier evolved weapons will be offered; if there are more than 3 available evolution paths, 3 will be randomly selected. The reward will reset to the regular base weapon upgrade reward after being claimed (to avoid hindering players who prefer to use base weapons).
After a character reaches Level 80, if all of your weapons have been evolved into high-tier or variant weapons, subsequent level-up rewards that would grant a new weapon will be directly upgraded to high-tier passive skills obtained from treasure chests.
Adjusted the mechanics and effects of Lightning-type skills to prevent lag.
Tuned some variant weapon branches.
Added a reload speed attribute to universal passive rewards.
Thank you for all players’ support and feedback. Enjoy your game!