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Girl FrameNewsGame Update on January 14th
Game update

Game Update on January 14th

Girl Frame · published 14 Jan 2026, 15:40 UTC

All newsPlayers around this dateRead on Steam

This update fixes multiple known issues and optimizes certain gameplay experiences.

  1. When all four of your weapon slots are filled, the system will automatically check your owned weapons upon reaching a level where a new weapon can be claimed as a reward. The upgrade reward will be replaced with the high-tier evolved weapon corresponding to a base weapon that meets all three of the following conditions:

    Condition 1: The weapon is a base weapon.

    Condition 2: The weapon has a selected synthesis and evolution path.

    Condition 3: The weapon cannot be synthesized with the other three weapons.

    A maximum of 3 high-tier evolved weapons will be offered; if there are more than 3 available evolution paths, 3 will be randomly selected. The reward will reset to the regular base weapon upgrade reward after being claimed (to avoid hindering players who prefer to use base weapons).

  2. After a character reaches Level 80, if all of your weapons have been evolved into high-tier or variant weapons, subsequent level-up rewards that would grant a new weapon will be directly upgraded to high-tier passive skills obtained from treasure chests.

  3. Adjusted the mechanics and effects of Lightning-type skills to prevent lag.

  4. Tuned some variant weapon branches.

  5. Added a reload speed attribute to universal passive rewards.

Thank you for all players’ support and feedback. Enjoy your game!

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