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Escape Simulator 2NewsES2: Room Editor Update #3
In-game event

ES2: Room Editor Update #3

Escape Simulator 2 · published 4 Dec 2025, 15:30 UTC · build 21054565

All newsPlayers around this dateRead on Steam

Dear escapers,
thanks for all the feedback over the past weeks. We’ve been focused on improving the Room Editor, and this update brings a long list of fixes and updates for it, with more coming in the next patch. A quick reminder that the editor is still in beta, so you might run into some issues with saves or drop-in multiplayer.

While you explore the changes, the first Build-a-Room competition is reaching the finish line. We’ll announce the winners on December 10th during a live stream, along with more Escape Simulator 2 news so stay tuned. ;)

Core

• More stable co-op connections when the host has high ping

• Shader compilation is now more reliable on low-spec PCs

• Improved performance on low-spec Intel CPUs

• Added “Open Game Log” in Advanced Options for easier log sharing (Tnx XenoJiiva for the idea!)

Lobby

• Improved level picker stability for community rooms

• More reliable drop-in for community rooms

• Fixed an issue with gamepad input in the level picker menu

Room Editor

• Improved several prop colliders and made them more rigid

• Fixed light cookies not working in published rooms

• Code editor input is now disabled when the editor is hidden

• Fixed Undo not working after unparenting props

• Fixed transform gizmo not appearing due to GPU optimizations

• Fog settings now reset when loading a new room

• Fixed connection lines disappearing in some cases

• Legacy lookables now work correctly in published rooms

• Local Only props and behaviours now function as intended

• A lock is now checked only once when hit multiple times by the same source

• Footsteps using built-in sounds now follow the camera

• Fixed circular lock connections triggering multiple times without “Always Call On Unlock” enabled

• You can now select a single parent in the Properties panel

• Waypoint changes now apply using the correct object scale

• Animation and button duration can now be edited without a waypoint

• Fixed Slidable initial position scrubber in published rooms

• Added “Open Workshop” in Steam overlay and extra rating buttons

• Delay can now target locks

• .PNG and .png are now both supported in the asset browser

• Tick animations/buttons now respect the “Hidden on Return” setting

• Reject keys can now be set as the initial key

• New option: gizmo movement with snapping now aligns to the room grid

• Polygon tool adjusts correctly based on camera distance

• Dragging polygon vertices now accounts for initial cursor offset

• Fixed empty textures appearing in asset browser tabs

• Improved transparency options in the material editor

• Better display behavior for held items

• Custom Model Animations now handle animation states more reliably

• Restarting a custom level now properly shows room name and preview image

• Added a 'Respawn timing' option and a 'Respawn all items' checkmark for Item Respawner

• Drop-in players now receive correct post-processing and visual effects

Critical Issues

• Corrected fire extinguisher name typo

-Pine team

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