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Escape Simulator 2NewsVR Preview Update Available
Game update

VR Preview Update Available

Escape Simulator 2 · published 28 Aug 2026, 17:38 UTC · build 24997680

All newsPlayers around this dateRead on Steam

A huge thank you to everyone testing the ES2 VR Preview! It’s been great to see so much positivity and so many helpful reports and suggestions from the VR community.

Preview 2 brings a bunch of smaller and bigger fixes and improvements. It’s still a preview, so some things are missing (like proper VR characters), and a few things are still broken, (such as the Pirate Darkest 1 puzzle).

We’re working hard on the final polish, and the full VR release is coming very very soon!

If you have feedback or bug reports, please send them on Discord or to [email protected]

Thanks again for helping us improve VR!

Full changelog:

Core fixes

  • Fixed bug where saving while NPC is opened would not properly load that NPC.

  • Fixed issue with underground item respawn system.

  • Fixed issue with syncing of item clones (sometimes cloned items would appear different from original).

  • Controller - Fixed issue where going back to theme selection would not allow navigation.

  • Controller - Pressing left while on leftmost level button goes back to pack selector.

VR fixes

  • Added visible player hands in multiplayer for players that play in VR (still missing proper VR player model).

  • Fixed items that are in other player hand not showing properly.

  • Fixed items placed in slots in multiplayer (items would be in the air).

  • Fixed bug where items would improperly save if VR zoom was opened.

  • Improved level finish screen.

  • Improved pinning and added ability to unpin other player's pinned item in multiplayer.

  • Added manual interaction support for all horizontal sliders.

  • Improved the shape of shoulder stash volume to prevent accidental inventory actions.

  • Added option to disable predefined item poses (for people that want ES1 experience).

  • Better organization of all the VR settings.

  • Key items are now highlighted different color to more easily see which item is a key item.

  • Better UI visibility in Lobby.

  • Improved teleporting logic and fixes some edge case issues.

  • Improved spawning orientation in many levels.

  • Added new "Turn" movement option that makes thumbstick only turn and nothing else.

  • Manual placing of jigsaw pieces is now improved.

  • Better popup dialog orientation when darkest level is finished.

  • Added new "Resolution Scale" option in VR tab (adjusts resolution).

Level fixes

  • Dracula 1 - Improved size in VR hand of book from the bag.

  • Dracula 2 - Better nav-mesh around the chair near fireplace.

  • Dracula 4 - 3 slider puzzle is now not finished until slider is released.

  • Dracula 4 - Slightly improved nav-mesh area to more easily access some puzzles in VR.

  • Space 3 - Vignette on elevator now respects player vignette settings.

  • Space 3 - Added better visibility for weak points puzzle.

  • Space Darkest 4 - Improved VR height and pieces interaction.

  • Pirate 3 - Better interaction with telescope.

  • Pirate 3 - Stone sun key is now marked as key item.

  • Pirate 3 - Added blockers for islands are not yet unlocked to prevent interactions.

  • Pirate 3 - Slightly improved nav-mesh area to more easily access some puzzles in VR.

PS: Wishlist Apocalypse DLC!

Pine team

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