Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Schedule INewsv0.4.4 Open Beta
Steam news

v0.4.4 Open Beta

Schedule I · published 14 Mar 2026, 02:35 UTC

All newsPlayers around this dateRead on Steam

Additions

  • Added new weather system:

    • Clear

    • Overcast

    • Foggy

    • Light rain

    • Heavy rain

    • Lightning

  • Added umbrella (usable only by NPCs at the moment).

  • Added a purchasable flashlight to the hardware stores.

  • Added more police sentry locations.

  • Added 'setweather' command.

  • Added 'setweatherspeed' command.

  • Added 'triggerlightning' command.

  • Added 'triggerdistantthunder' command.

  • Added weather-specific NPC greetings.

  • Added new UI framework in preparation for controller support (not yet enabled).

  • Added weather volume setting.

  • Added 'rainy bonus' for deals completed during rain.

Tweaks/Improvements

  • Rebuilt the day-night cycle system.

  • Changed the layout and appearance of the settings menu.

  • Police will now alternate between two locations during their sentry behaviour.

  • Increased warehouse worker limit from 10 -> 12.

  • Tweaked shadow settings for improved coverage and quality.

  • Started moving core systems into a separate assembly (ScheduleOne.Core)

  • Refactored audio code.

  • Rebuilt the equipping system to support left-hand equippables (umbrella).

  • Added more lights to various props and buildings.

  • Tweaked some overly aggressive LODs.

  • Replaced various static props with physics ones.

  • Police will no longer tase you if you're within arrest distance.

  • Marked more geometry as static for improved culling.

  • Converted several transparent materials to opaque + alpha cutoff.

  • Reduced the radius of the pathfinding obstacle of the pots, allowing employees to walk in between adjacent pots.

  • Tweaked blood splatter particles.

  • Changed vehicle drift particles.


Bug fixes

  • Fixed NPC animation resetting when switching to/from 2D impostors.

  • Fixed NPC ragdoll forces not working in some cases.

  • Fixed NPC head distortion during attack animations.

  • Fixed boot mesh clipping with feet.

  • Fixed fog being applied twice on certain objects.

  • Fixed avatar shape keys not applying to higher LOD meshes.

  • The player will no longer respawn inside the destroyed RV.

  • Fixed jukebox volume control not working.

  • Fixed missing trees in prologue.

  • Refactored some employee code to reduce stuttering.

  • Ultra settings no longer has a 2x render scale multiplier (whoops).

  • Fixed notification sound playing twice if two notifications are received in quick succession.

  • Fixed colliders blocking the knock prompt for several buildings.

  • Fixed wanted level getting reduced to 'investigating' when NPCs call the police.

  • Fixed vehicle impacts not dealing damage to NPCs.

  • Fixed a rare load ordering issue where grow lights would try to load in before suspension racks.

  • Fixed frame spike when the first vehicle pathfinding calculation occurs.

More from Schedule I

Other announcements

All news
Game update14 Aug 2026Patch v0.4.6f13Bug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update13 Aug 2026v0.4.6f13 Open BetaBug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update8 Aug 2026Patch v0.4.6f12Bug fixes · Fixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue. · Fixed packaging station button text wrapping. · Fixed main menu info popup sometimes not displaying. · Fixed quest UI layouts sometimes not refreshing properly.