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Sinking EternityNewsWeekly Changelog: v0.8.2
In-game event

Weekly Changelog: v0.8.2

Sinking Eternity · published 26 Feb 2026, 04:19 UTC

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Weekly Changelog: v0.8.2

Hey everyone!

We're less than 60 days away from the Early Access launch!

This week I worked mostly on new fish, improving the main quest line, adding new side quests, and adding more shelter upgrades.

Here are some cool new small underwater creatures:

Also, here are this week's demo updates (Version 0.8.2):

-Improved how faraway objects are loaded/unloaded to increase in-game performance

-Reworked where upgrades can be built on the starting islands

-Removed a water splash sound when loading a game while underwater

-Increased popup duration for new recipes and upgrades

-Reduced camera shake when mining and chopping wood

-Added a failsafe to make sure that objects that don't find a valid spawn location don't end up at world coordinates 0,0,0

-Improved how the faraway smoke coming out of the water appears when underwater

-Reworked some of the audio effects to make them sound more "underwater"

As for the previous week, 99%+ of this week's work went into Early Access content, that is not listed here, to stay spoiler free :)

That's it for this week changelog, thanks again for your support!

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